Address
wiki.smc.horsecock.art/wiki/ours
Numbers we had to invent
Every number on this wiki whose source is OURS or the owner's call: the original game never shipped it - no table, no patch note, no measurement - so we chose one. If you remember how the original did it, say so in the row's suggested cell on its page.
55 numbers.
| page | number | current | source |
|---|---|---|---|
| Explosive Sniper Rifle | blast reach | 1.5 m | OURS |
| Arthur | Frantic Charge (slot 1 attack) | Lv1 10 %, Lv2 20 %, Lv3 30 % | the owner's call |
| Hotsteel | Presence (slot 1 attack) | Lv1 10 %, Lv2 20 %, Lv3 30 % | the owner's call |
| Skylark | Talon (slot 1 attack) | Lv1 10 %, Lv2 13 %, Lv3 16 % | the owner's call |
| Skylark | Swan Flight (slot 1 attack) | Lv1 4 %, Lv2 8 %, Lv3 12 % | the owner's call |
| Michael | Pneumatic Optimization (slot 3 mobility) | Lv1 10 %, Lv2 20 %, Lv3 30 % | the owner's call |
| Northern Knight | Hydraulic Improvements (slot 3 mobility) | Lv1 10 %, Lv2 20 %, Lv3 30 % | the owner's call |
| Northern Knight | Assault Jet (slot 3 mobility) | Lv1 25 %, Lv2 50 %, Lv3 75 % | the owner's call |
| Moon Rabbit | Nimble Hare (slot 3 mobility) | Lv1 16, Lv2 28, Lv3 40 | the owner's call |
| Armour | pilot damage reduction (TDM) | 7.5 % off every hit, no armour pieces | OURS |
| Healing and repair | Large Repair Device (item 9902) | 100 % of max DUR at once | the owner's call |
| Healing and repair | Small Repair Device (item 9904) | 20 % of max DUR at once | the owner's call |
| Healing and repair | Recharger (item 9906) | 25 % of the full call charge off a running charge or rebuild | the owner's call |
| Vehicles | skateboard: a ridden board takes the shots that meet it (skateboard 1666) | yes | OURS |
| Vehicles | Race: a bump costs (Race) | 10 DUR per km/h of speed lost over 20 km/h; the faster car pays 25 % of it | OURS |
| Battle Royale | the plane's speed | 69.2 m/s | OURS |
| Battle Royale | the levels | level 1: radius 2961.5 m, waits 150 s, shrinks 60 s, 0 damage/s; level 2: radius 1692.3 m, waits 130 s, shrinks 60 s, 1 damage/s; level 3: radius 923.1 m, waits 120 s, shrinks 50 s, 2 damage/s; level 4: radius 538.5 m, waits 105 s, shrinks 40 s, 3 damage/s; level 5: radius 307.7 m, waits 95 s, shrinks 40 s, 5 damage/s; level 6: radius 169.2 m, waits 75 s, shrinks 30 s, 8 damage/s; level 7: radius 92.3 m, waits 55 s, shrinks 25 s, 12 damage/s; level 8: radius 30.8 m, waits 40 s, shrinks 25 s, 18 damage/s; level 9: radius 0 m, waits 0 s, shrinks 0 s, 25 damage/s | the owner's call |
| Battle Royale | inside a mecha the damage is a percent of its max DUR | yes | the owner's call |
| Battle Royale | staying outside gets worse | yes | the owner's call |
| Battle Royale | the circle never ends a match without a winner | yes | the owner's call |
| Battle Royale | first airdrop after the fight starts | 150 s | OURS |
| Battle Royale | one of these in every crate | Mediator MG, Achilles Rifle, Hydra Missile | OURS |
| Battle Royale | loot density (x the table) | 0.66 | the owner's call |
| Battle Royale | items in a floor crate | 2, 3 | the owner's call |
| Battle Royale | after losing a mecha, the next call waits | 60 s | the owner's call |
| Battle Royale | seconds off per mecha destroyed | 13 | the owner's call |
| Team Deathmatch | a dead pilot is back in the base after | 5 s | OURS |
| Team Deathmatch | biggest party | 2 | the owner's call |
| Team Deathmatch | a seat that frees up can be taken mid-match | yes | the owner's call |
| Team Deathmatch | no late join in the last | 120 s (2 min) | OURS |
| Team Deathmatch | the room starts counting at this many players | 6 | OURS |
| Team Deathmatch | the kit until you pick | Tactical SMG, Heavy Rifle, Assault Rifle | OURS |
| Team Deathmatch | pilot damage reduction (no armour) | 7.5 % | OURS |
| Team Deathmatch | refresh costs (Alpha Coins) | 70, 140, 280, 560 | OURS |
| Team Deathmatch | a destroyed door is open for | 8 s | OURS |
| Team Deathmatch | Back to Base button cooldown | 30 s | OURS |
| Training Ground | your time in a field | 90 min | the owner's call |
| Training Ground | a pilot dummy stands again after | 3 s | OURS |
| Training Ground | a mecha dummy stands again after | 5 s | OURS |
| Training Ground | every mecha call timer in the field | 1 s | OURS |
| Custom rooms | a new room plays | battle royale | the owner's call |
| Custom rooms | the recipes a host may pick | battle royale, team deathmatch, sniper duel, gun game, sniper tdm, king of the hill, sniper fox | the owner's call |
| Alpha City island | circle level 1 (circle) | radius 2961.5 m, waits 150 s, shrinks over 60 s, 0 damage a second outside | the owner's call |
| Alpha City island | circle level 2 (circle) | radius 1692.3 m, waits 130 s, shrinks over 60 s, 1 damage a second outside | the owner's call |
| Alpha City island | circle level 3 (circle) | radius 923.1 m, waits 120 s, shrinks over 50 s, 2 damage a second outside | the owner's call |
| Alpha City island | circle level 4 (circle) | radius 538.5 m, waits 105 s, shrinks over 40 s, 3 damage a second outside | the owner's call |
| Alpha City island | circle level 5 (circle) | radius 307.7 m, waits 95 s, shrinks over 40 s, 5 damage a second outside | the owner's call |
| Alpha City island | circle level 6 (circle) | radius 169.2 m, waits 75 s, shrinks over 30 s, 8 damage a second outside | the owner's call |
| Alpha City island | circle level 7 (circle) | radius 92.3 m, waits 55 s, shrinks over 25 s, 12 damage a second outside | the owner's call |
| Alpha City island | circle level 8 (circle) | radius 30.8 m, waits 40 s, shrinks over 25 s, 18 damage a second outside | the owner's call |
| Alpha City island | circle level 9 (circle) | radius 0 m, waits 0 s, shrinks over 0 s, 25 damage a second outside | the owner's call |
| Alpha City island | jump pads (pads) | the island's pads bounce (0.5 s cooldown for the same player) | OURS |
| Extreme Sportsground | med kits | two extra kits the client's table lacks | OURS |
| Chips and terminals | candidates (TDM) | 3 (2 universal, then the mecha's exclusive) | the owner's call |
| Chips and terminals | refresh costs (TDM) | 70, 140, 280, 560 Alpha Coins | OURS |
Numbers as the server runs them. How the sync works.
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