wiki:ours - SMC Wiki

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wiki.smc.horsecock.art/wiki/ours

Numbers we had to invent

Every number on this wiki whose source is OURS or the owner's call: the original game never shipped it - no table, no patch note, no measurement - so we chose one. If you remember how the original did it, say so in the row's suggested cell on its page.

55 numbers.

page number current source
Explosive Sniper Rifle blast reach 1.5 m OURS
Arthur Frantic Charge (slot 1 attack) Lv1 10 %, Lv2 20 %, Lv3 30 % the owner's call
Hotsteel Presence (slot 1 attack) Lv1 10 %, Lv2 20 %, Lv3 30 % the owner's call
Skylark Talon (slot 1 attack) Lv1 10 %, Lv2 13 %, Lv3 16 % the owner's call
Skylark Swan Flight (slot 1 attack) Lv1 4 %, Lv2 8 %, Lv3 12 % the owner's call
Michael Pneumatic Optimization (slot 3 mobility) Lv1 10 %, Lv2 20 %, Lv3 30 % the owner's call
Northern Knight Hydraulic Improvements (slot 3 mobility) Lv1 10 %, Lv2 20 %, Lv3 30 % the owner's call
Northern Knight Assault Jet (slot 3 mobility) Lv1 25 %, Lv2 50 %, Lv3 75 % the owner's call
Moon Rabbit Nimble Hare (slot 3 mobility) Lv1 16, Lv2 28, Lv3 40 the owner's call
Armour pilot damage reduction (TDM) 7.5 % off every hit, no armour pieces OURS
Healing and repair Large Repair Device (item 9902) 100 % of max DUR at once the owner's call
Healing and repair Small Repair Device (item 9904) 20 % of max DUR at once the owner's call
Healing and repair Recharger (item 9906) 25 % of the full call charge off a running charge or rebuild the owner's call
Vehicles skateboard: a ridden board takes the shots that meet it (skateboard 1666) yes OURS
Vehicles Race: a bump costs (Race) 10 DUR per km/h of speed lost over 20 km/h; the faster car pays 25 % of it OURS
Battle Royale the plane's speed 69.2 m/s OURS
Battle Royale the levels level 1: radius 2961.5 m, waits 150 s, shrinks 60 s, 0 damage/s; level 2: radius 1692.3 m, waits 130 s, shrinks 60 s, 1 damage/s; level 3: radius 923.1 m, waits 120 s, shrinks 50 s, 2 damage/s; level 4: radius 538.5 m, waits 105 s, shrinks 40 s, 3 damage/s; level 5: radius 307.7 m, waits 95 s, shrinks 40 s, 5 damage/s; level 6: radius 169.2 m, waits 75 s, shrinks 30 s, 8 damage/s; level 7: radius 92.3 m, waits 55 s, shrinks 25 s, 12 damage/s; level 8: radius 30.8 m, waits 40 s, shrinks 25 s, 18 damage/s; level 9: radius 0 m, waits 0 s, shrinks 0 s, 25 damage/s the owner's call
Battle Royale inside a mecha the damage is a percent of its max DUR yes the owner's call
Battle Royale staying outside gets worse yes the owner's call
Battle Royale the circle never ends a match without a winner yes the owner's call
Battle Royale first airdrop after the fight starts 150 s OURS
Battle Royale one of these in every crate Mediator MG, Achilles Rifle, Hydra Missile OURS
Battle Royale loot density (x the table) 0.66 the owner's call
Battle Royale items in a floor crate 2, 3 the owner's call
Battle Royale after losing a mecha, the next call waits 60 s the owner's call
Battle Royale seconds off per mecha destroyed 13 the owner's call
Team Deathmatch a dead pilot is back in the base after 5 s OURS
Team Deathmatch biggest party 2 the owner's call
Team Deathmatch a seat that frees up can be taken mid-match yes the owner's call
Team Deathmatch no late join in the last 120 s (2 min) OURS
Team Deathmatch the room starts counting at this many players 6 OURS
Team Deathmatch the kit until you pick Tactical SMG, Heavy Rifle, Assault Rifle OURS
Team Deathmatch pilot damage reduction (no armour) 7.5 % OURS
Team Deathmatch refresh costs (Alpha Coins) 70, 140, 280, 560 OURS
Team Deathmatch a destroyed door is open for 8 s OURS
Team Deathmatch Back to Base button cooldown 30 s OURS
Training Ground your time in a field 90 min the owner's call
Training Ground a pilot dummy stands again after 3 s OURS
Training Ground a mecha dummy stands again after 5 s OURS
Training Ground every mecha call timer in the field 1 s OURS
Custom rooms a new room plays battle royale the owner's call
Custom rooms the recipes a host may pick battle royale, team deathmatch, sniper duel, gun game, sniper tdm, king of the hill, sniper fox the owner's call
Alpha City island circle level 1 (circle) radius 2961.5 m, waits 150 s, shrinks over 60 s, 0 damage a second outside the owner's call
Alpha City island circle level 2 (circle) radius 1692.3 m, waits 130 s, shrinks over 60 s, 1 damage a second outside the owner's call
Alpha City island circle level 3 (circle) radius 923.1 m, waits 120 s, shrinks over 50 s, 2 damage a second outside the owner's call
Alpha City island circle level 4 (circle) radius 538.5 m, waits 105 s, shrinks over 40 s, 3 damage a second outside the owner's call
Alpha City island circle level 5 (circle) radius 307.7 m, waits 95 s, shrinks over 40 s, 5 damage a second outside the owner's call
Alpha City island circle level 6 (circle) radius 169.2 m, waits 75 s, shrinks over 30 s, 8 damage a second outside the owner's call
Alpha City island circle level 7 (circle) radius 92.3 m, waits 55 s, shrinks over 25 s, 12 damage a second outside the owner's call
Alpha City island circle level 8 (circle) radius 30.8 m, waits 40 s, shrinks over 25 s, 18 damage a second outside the owner's call
Alpha City island circle level 9 (circle) radius 0 m, waits 0 s, shrinks over 0 s, 25 damage a second outside the owner's call
Alpha City island jump pads (pads) the island's pads bounce (0.5 s cooldown for the same player) OURS
Extreme Sportsground med kits two extra kits the client's table lacks OURS
Chips and terminals candidates (TDM) 3 (2 universal, then the mecha's exclusive) the owner's call
Chips and terminals refresh costs (TDM) 70, 140, 280, 560 Alpha Coins OURS

Numbers as the server runs them. How the sync works.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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