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Tactical chips (Team Deathmatch)

article
nameTactical chips (Team Deathmatch)
kindchips
lineThe universal chips of Team Deathmatch: a pick at the start and at 5:00, three candidates each, refreshes cost Alpha Coins. The sentence is what the server does with the chip.

The universal chips of Team Deathmatch: a pick at the start and at 5:00, three candidates each, refreshes cost Alpha Coins. The sentence is what the server does with the chip.

The chips

32 chips. A word we have not found for an effect shows the table's own name (e.g. max_fuel_factor): suggest the right one.

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatQualityCurrentSuggestedNoteSource
Power Overloadquality 1always - max fuel +10 %, fuel recovery +10 % (the client's text shows 10%)client table
All-You-Can-Dealquality 2always - buff 2016: blood packet cd add +15 %, cure +20 %, replicate data blood packet cd add +15 %, cure +20 % (the client's text shows 20%, 15%)client table
Super Ejectionquality 3always - buff 2018: replicate data super jump vspeed add +15 %, super jump vspeed add +15 % (the client's text shows 15%)client table
Reserve Unitquality 1always - launches: 9940 +1client table
Agent's Codequality 1always - eject speed +20 %; set: iShowTailEffectOnMechaDie 0 (the client's text shows 20%)client table
Rising Valorquality 3on a kill - buff 2019: base power +5 %, extra duration +5, replicate data base power +5 % (the client's text shows 5, 5%)client table
Parting Wordsquality 3when the mecha falls - gen explosion: explosion dmg +500, radius +12 (the client's text shows 12, 500, 60)client table
Relentless Barragequality 3on the tactical skill - buff 2001: extra duration +2, fight +10 % (the client's text shows 2, 10%)client table
Unstoppablequality 3on damage dealt as a pilot - kill player add fight factor: add ratio +0.8 %, max layer num +8 | on damage dealt as a mecha - kill player add fight factor: add ratio +0.8 %, max layer num +8 (the client's text shows 0.8%, 8)client table
Angelic Smitequality 2on every hit dealt - upgrade main weapon: add buffs 2013 extra duration +1.5, max layer num +10, rate +80 % (the client's text shows 0.8%, 1.5, 10)client table
Final Standquality 2at ACE time - add acetime buff: add buffs 2017 base power +7 %, replicate data base power +7 %, skill recover -7 %, skill recover -7 % (the client's text shows 7%, 7)client table
Locked and Readyquality 1standing still in the mecha - buff 2006: fight +3 %, max layer num +3 (the client's text shows 3%, 3)client table
Draining Ammoquality 2always - vampire pos 1 +5 % (the client's text shows 5%)client table
Hidden Treasurequality 2on damage dealt as a mecha - mecha add damage on shoot: add ratio +10 %, bullet less than +50 %, only main weapon +1 (the client's text shows 50%, 10%)client table
Dome Shieldquality 1on boarding the mecha - add shield on join mecha: buff id +2020, extra duration +4, radius +15, shield per enemy +300 (the client's text shows 15, 300, 4)client table
Powerful Armorquality 3always - per kill: max hp add +15, max layer num +10 | on a kill - per kill: max hp add +15, max layer num +10 (the client's text shows 15, 10)client table
Fueled by Battlequality 3on destroying a mecha - recover mecha hp: ratio +10 % (the client's text shows 10%)client table
Trump Cardquality 2when hurt - full mecha shield: ratio +15 % (the client's text shows 15%, 2)client table
Vengeancequality 2always - buff 538: power ratio +20 % (the client's text shows 30, 20%)client table
Valorquality 1always - buff 540: damage +20 % (the client's text shows 0, 15%, 20%)client table
Unityquality 2always - buff 536: def ratio +5 %, power ratio +5 %, spd type base, spd val +5 % (the client's text shows 5%)client table
Let's Fightquality 1on boarding the mecha - buff 2009: detect num +5, extra duration +6, radius +200, show self +1 (the client's text shows 200)client table
Bonus Rewardquality 3on a pilot kill - item cooldown: alter ids 1613 0 | on destroying a mecha - item cooldown: alter ids 1613 0client table
Flash of Inspirationquality 3always - buff 2049: reduce +30 % (the client's text shows 30%)client table
Envoy of Peacequality 1always - buff 2050: activate duration +5, ratio +8 % (the client's text shows 5, 8%)client table
Primal Foragingquality 3on every hit dealt - a weak mecha target gets: add buffs 2057 spd type base, spd val +20 %, hp threshold +30 % (the client's text shows 30%, 20%, 2)client table
Iron Coalitionquality 2on destroying a mecha - a mecha kill heals: dist +360, shield +100 (the client's text shows 30, 100)client table
Volcanic Eruptionquality 1always - buff 2059: jump bf data add +25 % (the client's text shows 50%)client table
Mecha Scoutquality 2on destroying a mecha - a mecha kill drops a detector: duration +2 (the client's text shows 2)client table
Full Speed Aheadquality 1on boarding the mecha - buff 2061: spd type base, spd val +1.5, speed decay +10 % (the client's text shows 50%, 5)client table
Ironblood Corequality 3when hurt - at low HP, damage heals: duration +3, ratio +15 %, vampire +25 % (the client's text shows 15%, 25%, 3, 60)client table
Cruise Techquality 2on every hit dealt - long-range hits: buffs 2064 duration +3, fight +8 %, dist +100 (the client's text shows 100, 8%, 3)client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Changed 2026/11/05 16:42 by sync

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