weapons:explosive_sniper_rifle - SMC Wiki

Address

wiki.smc.horsecock.art/weapons/explosive_sniper_rifle

Explosive Sniper Rifle

weapon
nameExplosive Sniper Rifle
kindexplosive sniper
raritiesPurple, Yellow, Gray (TDM), Red (event)
pilot_body180 / 200 / 220 / 180
mecha_body396 / 440 / 484 / 396

A pilot explosive sniper. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindexplosive sniperclient table
rate of fire2.5 shots/s (0.4 s between shots)client table
reload, empty clip2.9 sclient table
reload, rounds left2.3 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 119 m, down to 67 % at 300 m, that floor beyondcommunity
blast reach1.5 mOURS

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Purple 10213, Yellow 10214, Red (event) 10215, Gray (TDM) 10216.

StatRarityCurrentSuggestedNoteSource
kindexplosive sniperclient table
rate of fire2.5 shots/s (0.4 s between shots)client table
reload, empty clip2.9 sclient table
reload, rounds left2.3 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 119 m, down to 67 % at 300 m, that floor beyondcommunity
blast reach1.5 mOURS
pilot body, one hitPurple180client table
pilot headPurple450client table
mecha bodyPurple396client table
mecha head (x1.5 mecha)Purple594client table
magazinePurple5client table
reservePurple50client table
pilot body, one hitYellow200client table
pilot headYellow500client table
mecha bodyYellow440client table
mecha head (x1.5 mecha)Yellow660client table
magazineYellow8client table
reserveYellow50client table
pilot body, one hitRed (event)220client table
pilot headRed (event)550client table
mecha bodyRed (event)484client table
mecha head (x1.5 mecha)Red (event)726client table
magazineRed (event)10client table
reserveRed (event)50client table
pilot body, one hitGray (TDM)180client table
pilot headGray (TDM)450client table
mecha bodyGray (TDM)396client table
mecha head (x1.5 mecha)Gray (TDM)594client table
magazineGray (TDM)5client table
reserveGray (TDM)50client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

Not logged in

Changed 2026/11/05 16:41 by sync

Impressum

Privacy

Rules