weapons:cryo_gun - SMC Wiki

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wiki.smc.horsecock.art/weapons/cryo_gun?srt=number.note

Cryo Gun

weapon
nameCryo Gun
kindmachine gun
raritiesPurple, Yellow, Gray (TDM), Red (event)
pilot_body15 / 17 / 17 / 15
mecha_body90 / 102 / 102 / 90

A pilot machine gun firing 100 pellets a shot. The rows below are the server's: what one pellet does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindmachine gunclient table
pellets a shot100client table
rate of fire3.33 shots/s (0.3 s between shots)client table
reload, empty clip3 sclient table
reload, rounds left2.5 sclient table
reach of a shot20 mclient table
pilot head factorx1 (no head shots on pilots)community
mecha head factorx0 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) - no head shots on mechascommunity
range fall-offnone (full damage at every range)community

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Purple 10623, Yellow 10624, Red (event) 10625, Gray (TDM) 10626.

StatRarityCurrentSuggestedNoteSource
kindmachine gunclient table
pellets a shot100client table
rate of fire3.33 shots/s (0.3 s between shots)client table
reload, empty clip3 sclient table
reload, rounds left2.5 sclient table
reach of a shot20 mclient table
pilot head factorx1 (no head shots on pilots)community
mecha head factorx0 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) - no head shots on mechascommunity
range fall-offnone (full damage at every range)community
pilot body, one pelletPurple15client table
mecha bodyPurple90client table
all 100 pellets on a mecha bodyPurple9000client table
magazinePurple110client table
pilot body, one pelletYellow17client table
mecha bodyYellow102client table
all 100 pellets on a mecha bodyYellow10200client table
magazineYellow130client table
pilot body, one pelletRed (event)17client table
mecha bodyRed (event)102client table
all 100 pellets on a mecha bodyRed (event)10200client table
magazineRed (event)200client table
pilot body, one pelletGray (TDM)15client table
mecha bodyGray (TDM)90client table
all 100 pellets on a mecha bodyGray (TDM)9000client table
magazineGray (TDM)110client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:41 by sync

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