wiki.smc.horsecock.art/weapons/cryo_gun?srt=number.current
Table of Contents
Cryo Gun
| weapon | |
|---|---|
| name | Cryo Gun |
| kind | machine gun |
| rarities | Purple, Yellow, Gray (TDM), Red (event) |
| pilot_body | 15 / 17 / 17 / 15 |
| mecha_body | 90 / 102 / 102 / 90 |
A pilot machine gun firing 100 pellets a shot. The rows below are the server's: what one pellet does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.
The gun
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| pellets a shot | 100 | client table | |||
| reload, rounds left | 2.5 s | client table | |||
| reach of a shot | 20 m | client table | |||
| reload, empty clip | 3 s | client table | |||
| rate of fire | 3.33 shots/s (0.3 s between shots) | client table | |||
| kind | machine gun | client table | |||
| range fall-off | none (full damage at every range) | community | |||
| mecha head factor | x0 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) - no head shots on mechas | community | |||
| pilot head factor | x1 (no head shots on pilots) | community |
By rarity
One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Purple 10623, Yellow 10624, Red (event) 10625, Gray (TDM) 10626.
| Stat | Rarity | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| pellets a shot | 100 | client table | |||
| mecha body | Yellow | 102 | client table | ||
| mecha body | Red (event) | 102 | client table | ||
| all 100 pellets on a mecha body | Yellow | 10200 | client table | ||
| all 100 pellets on a mecha body | Red (event) | 10200 | client table | ||
| magazine | Purple | 110 | client table | ||
| magazine | Gray (TDM) | 110 | client table | ||
| magazine | Yellow | 130 | client table | ||
| pilot body, one pellet | Purple | 15 | client table | ||
| pilot body, one pellet | Gray (TDM) | 15 | client table | ||
| pilot body, one pellet | Yellow | 17 | client table | ||
| pilot body, one pellet | Red (event) | 17 | client table | ||
| reload, rounds left | 2.5 s | client table | |||
| reach of a shot | 20 m | client table | |||
| magazine | Red (event) | 200 | client table | ||
| reload, empty clip | 3 s | client table | |||
| rate of fire | 3.33 shots/s (0.3 s between shots) | client table | |||
| mecha body | Purple | 90 | client table | ||
| mecha body | Gray (TDM) | 90 | client table | ||
| all 100 pellets on a mecha body | Purple | 9000 | client table | ||
| all 100 pellets on a mecha body | Gray (TDM) | 9000 | client table | ||
| kind | machine gun | client table | |||
| range fall-off | none (full damage at every range) | community | |||
| mecha head factor | x0 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) - no head shots on mechas | community | |||
| pilot head factor | x1 (no head shots on pilots) | community |
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.