wiki.smc.horsecock.art/pilots/purity?srt=%5Enumber.stat
Table of Contents
Purity
| pilot | |
|---|---|
| name | Purity |
| mecha | Pulsar |
| hp | 200 |
| ability | Silicification Factor, Nano Tranquilizer |
Pilot of Pulsar. The server applies no pilot ability yet - the rows below are the community's readings of the original game (XeonToNeon's sheet, 2026-09); correct them here, they are what gets built.
Abilities
The pilot
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Level | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| Silicification Factor (pilot ability) | Lv 1 | Reduces the cooldown of recovery packs in TDM by 1s and increases the speed at which recovery items are used in BR by 5% | community | ||
| Silicification Factor (pilot ability) | Lv 2 | Reduces the cooldown of recovery packs in TDM by 2s and increases the speed at which recovery items are used in BR by 10% | community | ||
| Silicification Factor (pilot ability) | Lv 3 | Reduces the cooldown of recovery packs in TDM by 3s and increases the speed at which recovery items are used in BR by 15% | community | ||
| Silicification Factor (pilot ability) | Lv 4 | Reduces the cooldown of recovery packs in TDM by 4s and increases the speed at which recovery items are used in BR by 20% | community | ||
| Silicification Factor (pilot ability) | Lv 5 | Reduces the cooldown of recovery packs in TDM by 5s and increases the speed at which recovery items are used in BR by 25% | community | ||
| Silicification Factor (pilot ability) | Lv 6 | Reduces the cooldown of recovery packs in TDM by 6s and increases the speed at which recovery items are used in BR by 30% | community | ||
| pilot HP (the server today) | 200 | community | |||
| pilot HP (the original, by body size) | 200 | community | |||
| Nano Tranquilizer (mecha ability) | Lv 1 | Using your mech primary after reloading will slow enemies by 6% for 1s this triggers once every 17s | community | ||
| Nano Tranquilizer (mecha ability) | Lv 2 | Using your mech primary after reloading will slow enemies by 10% for 1s this triggers once every 15s | community | ||
| Nano Tranquilizer (mecha ability) | Lv 3 | Using your mech primary after reloading will slow enemies by 14% for 1s this triggers once every 13s | community | ||
| Nano Tranquilizer (mecha ability) | Lv 4 | Using your mech primary after reloading will slow enemies by 18% for 1s this triggers once every 11s | community | ||
| Nano Tranquilizer (mecha ability) | Lv 5 | Using your mech primary after reloading will slow enemies by 22% for 1s this triggers once every 9s | community | ||
| Nano Tranquilizer (mecha ability) | Lv 6 | Using your mech primary after reloading will slow enemies by 26% for 1s this triggers once every 7s | community |
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.