wiki.smc.horsecock.art/mechas/pulsar
Table of Contents
Pulsar
| mecha | |
|---|---|
| name | Pulsar |
| pilot | Purity |
| dur | 2 100 |
| shield | 600 |
| class | sinpe, ranger |
Purity's mecha - sinpe, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2100 | client table | |||
| shield | 600 | client table | |||
| shield regen | 30 every 0.5 s, 8 s after the last hit | client table | |||
| fuel | 100, +12 a second after 1.8 s | client table | |||
| jump | speed 25, gravity 40 (falling 100) | client table | |||
| body size (radius, height) | 3.4, 6 | client table | |||
| hangar ratings | armour 40, mobility 80, range 60, support 80, difficulty 50 | client table | |||
| Multipulse: one bullet on a pilot | gun 802201 | 32 | client table | ||
| Multipulse: one bullet on a mecha body | gun 802201 | 88 | client table | ||
| Multipulse: seconds between shots | gun 802201 | 0.18 | client table | ||
| Multipulse: magazine | gun 802201 | 20 | client table | ||
| Extended Spread: one bullet on a pilot | gun 802202 | 25 | client table | ||
| Extended Spread: one bullet on a mecha body | gun 802202 | 80 | client table | ||
| Extended Spread: bullets a shot | gun 802202 | 6 | client table | ||
| Extended Spread: a full shot on a mecha (the hangar number) | gun 802202 | 480 | client table | ||
| Extended Spread: seconds between shots | gun 802202 | 0.1 | client table | ||
| Extended Spread: magazine | gun 802202 | 9999 | client table | ||
| Multipulse: one bullet on a pilot | gun 802203 | 100 | client table | ||
| Multipulse: one bullet on a mecha body | gun 802203 | 520 | client table | ||
| Multipulse: seconds between shots | gun 802203 | 0.9 | client table | ||
| Multipulse: magazine | gun 802203 | 1 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Extended Spread: energy | skill 802251 | 80 (costs 80, +10 a second, recovers by itself) | client table | ||
| 802252: fuel | skill 802252 | 20 | client table | ||
| Ascend: fuel | skill 802253 | 18 | client table | ||
| Pulsating Charge: energy | skill 802254 | 20 (costs 20, +10 a second) | client table | ||
| 802255: fuel | skill 802255 | 15 | client table | ||
| Pulsating Charge: fuel | skill 802256 | 12 | client table | ||
| 802257: energy | skill 802257 | 4 (costs 4, +10 a second, recovers by itself) | client table | ||
| Precision Pulse | slot 1 attack | Lv1 25 %, Lv2 35 %, Lv3 45 % | client table | ||
| Enhanced Recharge | slot 1 attack | Lv1 20 % / 1.25, Lv2 30 % / 1.75, Lv3 40 % / 2.25 | client table | ||
| Strategic Retreat | slot 2 defence | Lv1 15 % / 2, Lv2 20 % / 2, Lv3 25 % / 2 | client table | ||
| Defensive Volley | slot 2 defence | Lv1 20, Lv2 30, Lv3 40 | client table | ||
| Rapid Dogfight | slot 3 mobility | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Rapid Recharge | slot 3 mobility | Lv1 10 % / 10 %, Lv2 15 % / 15 %, Lv3 20 % / 20 % | client table | ||
| Enhanced Transformation | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Primary Blaster Enhancement | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Retribution Bombardment | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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