modes:team_deathmatch - SMC Wiki

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Team Deathmatch

article
nameTeam Deathmatch
kindmode
lineTwo teams, ten minutes, the first to the score. Gray guns, your own mechas, module tiers on the clock, tactical chips, the bases' doors, ACE time. Every number below is the server's.

Two teams, ten minutes, the first to the score. Gray guns, your own mechas, module tiers on the clock, tactical chips, the bases' doors, ACE time. Every number below is the server's.

The match

Weapons and healing

Mechas, modules, chips

The bases and ACE time

The arenas

The arenas: Port, Alpha Tower, Extreme Sportsground, Crimson Valley, Minao Hydropower Station.

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
countdown in the base30 sclient table
the clockthe client's 600 s (10 min)client table
the score to winby players: 6 -> 30, 8 -> 40, 10 -> 50client table
a dead pilot is back in the base after5 sOURS
invincible after a spawn10 spatch note
... cut to this when leaving the base the first time6 sclient table
biggest party2the owner's call
a seat that frees up can be taken mid-matchyesthe owner's call
no late join in the last120 s (2 min)OURS
the room starts counting at this many players6OURS
the kit until you pickTactical SMG, Heavy Rifle, Assault RifleOURS
pilot damage reduction (no armour)7.5 %OURS
a med kit on a pilot60client table
a med kit on a mecha, flat part300patch note
... plus this share of max DUR20 %client table
a kit stays on the ground at full HPyesclient table
module tiers (blue, purple, core) at180 s (3 min), 270 s, 360 s (6 min)client table
a Mecha Reset Unit for everyone at150 spatch note
chip picks at0 s, 300 s (5 min)client table
chips can be picked outside the base from360 s (6 min)client table
candidates per pick3client table
refresh costs (Alpha Coins)70, 140, 280, 560OURS
a door's HP8000patch note
a destroyed door is open for8 sOURS
... then back with2000patch note
a door heals after this long untouched5 sclient table
... this share of its max a second10 %client table
an intruder in the enemy base deals less: per second4 %patch note
... up to20 %client table
Back to Base button cooldown30 sOURS
a return gives the other side a pointyesclient table
ACE time at480 s (8 min)patch note
ACE: everyone deals+20 %client table
arena 1arenaPortclient table
arena 2arenaAlpha Towerclient table
arena 3arenaExtreme Sportsgroundclient table
arena 4arenaCrimson Valleyclient table
arena 5arenaMinao Hydropower Stationclient table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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