modes:team_deathmatch - SMC Wiki

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wiki.smc.horsecock.art/modes/team_deathmatch?srt=number.current

Team Deathmatch

article
nameTeam Deathmatch
kindmode
lineTwo teams, ten minutes, the first to the score. Gray guns, your own mechas, module tiers on the clock, tactical chips, the bases' doors, ACE time. Every number below is the server's.

Two teams, ten minutes, the first to the score. Gray guns, your own mechas, module tiers on the clock, tactical chips, the bases' doors, ACE time. Every number below is the server's.

The match

Weapons and healing

Mechas, modules, chips

The bases and ACE time

The arenas

The arenas: Port, Alpha Tower, Extreme Sportsground, Crimson Valley, Minao Hydropower Station.

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
ACE: everyone deals+20 %client table
chip picks at0 s, 300 s (5 min)client table
... this share of its max a second10 %client table
invincible after a spawn10 spatch note
no late join in the last120 s (2 min)OURS
a Mecha Reset Unit for everyone at150 spatch note
module tiers (blue, purple, core) at180 s (3 min), 270 s, 360 s (6 min)client table
biggest party2the owner's call
... plus this share of max DUR20 %client table
... up to20 %client table
... then back with2000patch note
candidates per pick3client table
countdown in the base30 sclient table
Back to Base button cooldown30 sOURS
a med kit on a mecha, flat part300patch note
chips can be picked outside the base from360 s (6 min)client table
an intruder in the enemy base deals less: per second4 %patch note
ACE time at480 s (8 min)patch note
a dead pilot is back in the base after5 sOURS
a door heals after this long untouched5 sclient table
the room starts counting at this many players6OURS
... cut to this when leaving the base the first time6 sclient table
a med kit on a pilot60client table
pilot damage reduction (no armour)7.5 %OURS
refresh costs (Alpha Coins)70, 140, 280, 560OURS
a destroyed door is open for8 sOURS
a door's HP8000patch note
arena 2arenaAlpha Towerclient table
the score to winby players: 6 -> 30, 8 -> 40, 10 -> 50client table
arena 4arenaCrimson Valleyclient table
arena 3arenaExtreme Sportsgroundclient table
arena 5arenaMinao Hydropower Stationclient table
arena 1arenaPortclient table
the kit until you pickTactical SMG, Heavy Rifle, Assault RifleOURS
the clockthe client's 600 s (10 min)client table
a seat that frees up can be taken mid-matchyesthe owner's call
a kit stays on the ground at full HPyesclient table
a return gives the other side a pointyesclient table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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