wiki.smc.horsecock.art/mechas/ventorus?srt=number.where
Table of Contents
Ventorus
| mecha | |
|---|---|
| name | Ventorus |
| pilot | Jiu Chong |
| dur | 2 600 |
| shield | 800 |
| class | strike, burst |
Jiu Chong's mecha - strike, burst. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2600 | client table | |||
| shield | 800 | client table | |||
| shield regen | 12 every 0.2 s, 8 s after the last hit | client table | |||
| fuel | 100, +10 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 20, mobility 80, range 60, support 50, difficulty 80 | client table | |||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Gale Missile: one bullet on a pilot | gun 801101 | 16 | client table | ||
| Gale Missile: one bullet on a mecha body | gun 801101 | 70.24 | client table | ||
| Gale Missile: bullets a shot | gun 801101 | 4 | client table | ||
| Gale Missile: a full shot on a mecha (the hangar number) | gun 801101 | 280.96 | client table | ||
| Gale Missile: seconds between shots | gun 801101 | 0.2 | client table | ||
| Gale Missile: magazine | gun 801101 | 36 | client table | ||
| Gale Missile: one bullet on a pilot | gun 801102 | 16 | client table | ||
| Gale Missile: one bullet on a mecha body | gun 801102 | 76 | client table | ||
| Gale Missile: bullets a shot | gun 801102 | 5 | client table | ||
| Gale Missile: a full shot on a mecha (the hangar number) | gun 801102 | 380 | client table | ||
| Gale Missile: seconds between shots | gun 801102 | 0.2 | client table | ||
| Katabatic Power: one bullet on a pilot | gun 801103 | 80 | client table | ||
| Katabatic Power: one bullet on a mecha body | gun 801103 | 360.8 | client table | ||
| Katabatic Power: seconds between shots | gun 801103 | 0.2 | client table | ||
| Katabatic Power: one bullet on a pilot | gun 801104 | 80 | client table | ||
| Katabatic Power: one bullet on a mecha body | gun 801104 | 470 | client table | ||
| Katabatic Power: seconds between shots | gun 801104 | 0.2 | client table | ||
| 801105: one bullet on a pilot | gun 801105 | 20 | client table | ||
| 801105: one bullet on a mecha body | gun 801105 | 100 | client table | ||
| 801105: seconds between shots | gun 801105 | 0.2 | client table | ||
| 8011051 | gun 8011051 | no damage row of its own (its shells / robots carry the damage) | client table | ||
| 801106: one bullet on a pilot | gun 801106 | 80 | client table | ||
| 801106: one bullet on a mecha body | gun 801106 | 380 | client table | ||
| 801106: seconds between shots | gun 801106 | 0.2 | client table | ||
| 801107: one bullet on a pilot | gun 801107 | 80 | client table | ||
| 801107: one bullet on a mecha body | gun 801107 | 546 | client table | ||
| 801107: seconds between shots | gun 801107 | 0.2 | client table | ||
| Katabatic Power: energy | skill 801151 | 90 (costs 90, +10 a second, recovers by itself) | client table | ||
| Berserk Dragon Form: energy | skill 801152 | 120 (costs 120, +10 a second) | client table | ||
| Berserk Dragon Form: lasts (s) | skill 801152 | 8 | client table | ||
| Jump: fuel | skill 801153 | 18 | client table | ||
| 801154: damage | skill 801154 | 200 | client table | ||
| Double Dragon Bash: energy | skill 801155 | 160 (costs 80, +10 a second, recovers by itself) | client table | ||
| Double Dragon Bash: fuel | skill 801155 | 5 | client table | ||
| 801156: damage | skill 801156 | 360 | client table | ||
| 801156: reach (m) | skill 801156 | 10 | client table | ||
| 801157: damage | skill 801157 | 400 | client table | ||
| Morning Breeze | slot 1 attack | Lv1 4 %, Lv2 8 %, Lv3 12 % | client table | ||
| Fighting Dragon | slot 1 attack | Lv1 3, Lv2 4, Lv3 5 | client table | ||
| Fighting Dragon: the server applies | slot 1 attack | blast_radius | client table | ||
| Gale | slot 2 defence | Lv1 5 %, Lv2 10 %, Lv3 15 % | client table | ||
| Demonic Dragon | slot 2 defence | Lv1 1, Lv2 1.5, Lv3 2 | client table | ||
| Raging Winds | slot 3 mobility | Lv1 3 %, Lv2 5 %, Lv3 8 % | client table | ||
| Berserk Dragon | slot 3 mobility | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Tidal Waves | slot 4 core | Lv1 10 %, Lv2 10 %, Lv3 10 % | client table | ||
| Mighty Dragon | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Bloody Dragonscale | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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