mechas:ventorus - SMC Wiki

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wiki.smc.horsecock.art/mechas/ventorus?srt=%5Enumber.where

Ventorus

mecha
nameVentorus
pilotJiu Chong
dur2 600
shield800
classstrike, burst

Jiu Chong's mecha - strike, burst. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMBloody Dragonscaleclient table
Tidal Wavesslot 4 coreLv1 10 %, Lv2 10 %, Lv3 10 %client table
Mighty Dragonslot 4 corea rule, not a number (its text names what it does)client table
Raging Windsslot 3 mobilityLv1 3 %, Lv2 5 %, Lv3 8 %client table
Berserk Dragonslot 3 mobilityLv1 6 %, Lv2 9 %, Lv3 12 %client table
Galeslot 2 defenceLv1 5 %, Lv2 10 %, Lv3 15 %client table
Demonic Dragonslot 2 defenceLv1 1, Lv2 1.5, Lv3 2client table
Morning Breezeslot 1 attackLv1 4 %, Lv2 8 %, Lv3 12 %client table
Fighting Dragonslot 1 attackLv1 3, Lv2 4, Lv3 5client table
Fighting Dragon: the server appliesslot 1 attackblast_radiusclient table
801157: damageskill 801157400client table
801156: damageskill 801156360client table
801156: reach (m)skill 80115610client table
Double Dragon Bash: energyskill 801155160 (costs 80, +10 a second, recovers by itself)client table
Double Dragon Bash: fuelskill 8011555client table
801154: damageskill 801154200client table
Jump: fuelskill 80115318client table
Berserk Dragon Form: energyskill 801152120 (costs 120, +10 a second)client table
Berserk Dragon Form: lasts (s)skill 8011528client table
Katabatic Power: energyskill 80115190 (costs 90, +10 a second, recovers by itself)client table
801107: one bullet on a pilotgun 80110780client table
801107: one bullet on a mecha bodygun 801107546client table
801107: seconds between shotsgun 8011070.2client table
801106: one bullet on a pilotgun 80110680client table
801106: one bullet on a mecha bodygun 801106380client table
801106: seconds between shotsgun 8011060.2client table
8011051gun 8011051no damage row of its own (its shells / robots carry the damage)client table
801105: one bullet on a pilotgun 80110520client table
801105: one bullet on a mecha bodygun 801105100client table
801105: seconds between shotsgun 8011050.2client table
Katabatic Power: one bullet on a pilotgun 80110480client table
Katabatic Power: one bullet on a mecha bodygun 801104470client table
Katabatic Power: seconds between shotsgun 8011040.2client table
Katabatic Power: one bullet on a pilotgun 80110380client table
Katabatic Power: one bullet on a mecha bodygun 801103360.8client table
Katabatic Power: seconds between shotsgun 8011030.2client table
Gale Missile: one bullet on a pilotgun 80110216client table
Gale Missile: one bullet on a mecha bodygun 80110276client table
Gale Missile: bullets a shotgun 8011025client table
Gale Missile: a full shot on a mecha (the hangar number)gun 801102380client table
Gale Missile: seconds between shotsgun 8011020.2client table
Gale Missile: one bullet on a pilotgun 80110116client table
Gale Missile: one bullet on a mecha bodygun 80110170.24client table
Gale Missile: bullets a shotgun 8011014client table
Gale Missile: a full shot on a mecha (the hangar number)gun 801101280.96client table
Gale Missile: seconds between shotsgun 8011010.2client table
Gale Missile: magazinegun 80110136client table
DUR (health)2600client table
shield800client table
shield regen12 every 0.2 s, 8 s after the last hitclient table
fuel100, +10 a second after 1.8 sclient table
jumpspeed 36, gravity 56 (falling 100)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 20, mobility 80, range 60, support 50, difficulty 80client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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