wiki.smc.horsecock.art/mechas/trio_of_enders?srt=number.where
Table of Contents
Trio of Enders
| mecha | |
|---|---|
| name | Trio of Enders |
| pilot | Cyrus |
| dur | 3 250 |
| shield | 600 |
| class | sustain, heavy |
Cyrus's mecha - sustain, heavy. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 3250 | client table | |||
| shield | 600 | client table | |||
| shield regen | 20 every 0.8 s, 8 s after the last hit | client table | |||
| fuel | 100, +9.7 a second after 1.8 s | client table | |||
| jump | speed 25, gravity 40 (falling 100) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 100, mobility 60, range 80, support 80, difficulty 20 | client table | |||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Shotgun: one bullet on a pilot | gun 800901 | 40 | client table | ||
| Shotgun: one bullet on a mecha body | gun 800901 | 90 | client table | ||
| Shotgun: seconds between shots | gun 800901 | 0.1 | client table | ||
| Shotgun: magazine | gun 800901 | 50 | client table | ||
| Shotgun: one bullet on a pilot | gun 800902 | 16 | client table | ||
| Shotgun: one bullet on a mecha body | gun 800902 | 35 | client table | ||
| Shotgun: bullets a shot | gun 800902 | 15 | client table | ||
| Shotgun: a full shot on a mecha (the hangar number) | gun 800902 | 525 | client table | ||
| Shotgun: seconds between shots | gun 800902 | 0.6 | client table | ||
| Shotgun: magazine | gun 800902 | 120 | client table | ||
| Shotgun: one bullet on a pilot | gun 800903 | 50 | client table | ||
| Shotgun: one bullet on a mecha body | gun 800903 | 285 | client table | ||
| Shotgun: seconds between shots | gun 800903 | 0.5 | client table | ||
| Shotgun: magazine | gun 800903 | 10 | client table | ||
| 800904: one bullet on a pilot | gun 800904 | 15 | client table | ||
| 800904: one bullet on a mecha body | gun 800904 | 35.1 | client table | ||
| 800904: seconds between shots | gun 800904 | 0.1 | client table | ||
| 800904: magazine | gun 800904 | 9999 | client table | ||
| 800905: one bullet on a pilot | gun 800905 | 15 | client table | ||
| 800905: one bullet on a mecha body | gun 800905 | 24 | client table | ||
| 800905: bullets a shot | gun 800905 | 5 | client table | ||
| 800905: a full shot on a mecha (the hangar number) | gun 800905 | 120 | client table | ||
| 800905: seconds between shots | gun 800905 | 1 | client table | ||
| 800905: magazine | gun 800905 | 9999 | client table | ||
| 800906: one bullet on a pilot | gun 800906 | 25 | client table | ||
| 800906: one bullet on a mecha body | gun 800906 | 140 | client table | ||
| 800906: seconds between shots | gun 800906 | 0.67 | client table | ||
| 800906: magazine | gun 800906 | 9999 | client table | ||
| 800907: one bullet on a pilot | gun 800907 | 15 | client table | ||
| 800907: one bullet on a mecha body | gun 800907 | 45 | client table | ||
| 800907: bullets a shot | gun 800907 | 8 | client table | ||
| 800907: a full shot on a mecha (the hangar number) | gun 800907 | 360 | client table | ||
| 800907: seconds between shots | gun 800907 | 0.6 | client table | ||
| 800907: magazine | gun 800907 | 999 | client table | ||
| 800908: one bullet on a pilot | gun 800908 | 12 | client table | ||
| 800908: one bullet on a mecha body | gun 800908 | 25.08 | client table | ||
| 800908: bullets a shot | gun 800908 | 3 | client table | ||
| 800908: a full shot on a mecha (the hangar number) | gun 800908 | 75.24 | client table | ||
| 800908: seconds between shots | gun 800908 | 0.6 | client table | ||
| 800908: magazine | gun 800908 | 9999 | client table | ||
| Switch Weapon: energy | skill 800951 | 12 (costs 12, +10 a second, recovers by itself) | client table | ||
| Assault: energy | skill 800952 | 108 (costs 108, +10 a second) | client table | ||
| Assault: lasts (s) | skill 800952 | 6 | client table | ||
| Jump: fuel | skill 800953 | 15 | client table | ||
| Transformation Offense | slot 1 attack | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Enhanced Reload | slot 1 attack | Lv1 12 %, Lv2 16 %, Lv3 20 % | client table | ||
| Flawless Defense | slot 2 defence | Lv1 70, Lv2 90, Lv3 110 | client table | ||
| Tactical Adjustment | slot 2 defence | Lv1 70, Lv2 90, Lv3 110 | client table | ||
| High-Speed Transformation | slot 3 mobility | Lv1 18 %, Lv2 24 %, Lv3 30 % | client table | ||
| Enhanced Tread | slot 3 mobility | Lv1 1, Lv2 2, Lv3 3 | client table | ||
| Enhancement Trio | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Doomsday Symphony | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Weapon Master | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.