mechas:trio_of_enders - SMC Wiki

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Trio of Enders

mecha
nameTrio of Enders
pilotCyrus
dur3 250
shield600
classsustain, heavy

Cyrus's mecha - sustain, heavy. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
800904: magazinegun 8009049999client table
800904: one bullet on a mecha bodygun 80090435.1client table
800904: one bullet on a pilotgun 80090415client table
800904: seconds between shotsgun 8009040.1client table
800905: a full shot on a mecha (the hangar number)gun 800905120client table
800905: bullets a shotgun 8009055client table
800905: magazinegun 8009059999client table
800905: one bullet on a mecha bodygun 80090524client table
800905: one bullet on a pilotgun 80090515client table
800905: seconds between shotsgun 8009051client table
800906: magazinegun 8009069999client table
800906: one bullet on a mecha bodygun 800906140client table
800906: one bullet on a pilotgun 80090625client table
800906: seconds between shotsgun 8009060.67client table
800907: a full shot on a mecha (the hangar number)gun 800907360client table
800907: bullets a shotgun 8009078client table
800907: magazinegun 800907999client table
800907: one bullet on a mecha bodygun 80090745client table
800907: one bullet on a pilotgun 80090715client table
800907: seconds between shotsgun 8009070.6client table
800908: a full shot on a mecha (the hangar number)gun 80090875.24client table
800908: bullets a shotgun 8009083client table
800908: magazinegun 8009089999client table
800908: one bullet on a mecha bodygun 80090825.08client table
800908: one bullet on a pilotgun 80090812client table
800908: seconds between shotsgun 8009080.6client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
Assault: energyskill 800952108 (costs 108, +10 a second)client table
Assault: lasts (s)skill 8009526client table
body size (radius, height)3, 6client table
Doomsday Symphonyslot 4 corea rule, not a number (its text names what it does)client table
DUR (health)3250client table
Enhanced Reloadslot 1 attackLv1 12 %, Lv2 16 %, Lv3 20 %client table
Enhanced Treadslot 3 mobilityLv1 1, Lv2 2, Lv3 3client table
Enhancement Trioslot 4 corea rule, not a number (its text names what it does)client table
exclusive tactical chipTDMWeapon Masterclient table
Flawless Defenseslot 2 defenceLv1 70, Lv2 90, Lv3 110client table
fuel100, +9.7 a second after 1.8 sclient table
hangar ratingsarmour 100, mobility 60, range 80, support 80, difficulty 20client table
High-Speed Transformationslot 3 mobilityLv1 18 %, Lv2 24 %, Lv3 30 %client table
jumpspeed 25, gravity 40 (falling 100)client table
Jump: fuelskill 80095315client table
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
shield600client table
shield regen20 every 0.8 s, 8 s after the last hitclient table
Shotgun: a full shot on a mecha (the hangar number)gun 800902525client table
Shotgun: bullets a shotgun 80090215client table
Shotgun: magazinegun 80090150client table
Shotgun: magazinegun 800902120client table
Shotgun: magazinegun 80090310client table
Shotgun: one bullet on a mecha bodygun 80090190client table
Shotgun: one bullet on a mecha bodygun 80090235client table
Shotgun: one bullet on a mecha bodygun 800903285client table
Shotgun: one bullet on a pilotgun 80090140client table
Shotgun: one bullet on a pilotgun 80090216client table
Shotgun: one bullet on a pilotgun 80090350client table
Shotgun: seconds between shotsgun 8009010.1client table
Shotgun: seconds between shotsgun 8009020.6client table
Shotgun: seconds between shotsgun 8009030.5client table
Switch Weapon: energyskill 80095112 (costs 12, +10 a second, recovers by itself)client table
Tactical Adjustmentslot 2 defenceLv1 70, Lv2 90, Lv3 110client table
Transformation Offenseslot 1 attackLv1 6 %, Lv2 9 %, Lv3 12 %client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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