wiki.smc.horsecock.art/mechas/skyfire?srt=number.suggested
Table of Contents
Skyfire
| mecha | |
|---|---|
| name | Skyfire |
| pilot | 43 |
| dur | 2 500 |
| shield | 850 |
| class | burst, heavy |
43's mecha - burst, heavy. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2500 | client table | |||
| shield | 850 | patch note | |||
| shield regen | 20 every 0.3 s, 8 s after the last hit | client table | |||
| fuel | 100, +9.7 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 5, 6 | client table | |||
| hangar ratings | armour 40, mobility 80, range 60, support 40, difficulty 85 | client table | |||
| Burst Assault Cannon: one bullet on a pilot | gun 803301 | 24 | client table | ||
| Burst Assault Cannon: one bullet on a mecha body | gun 803301 | 120 | client table | ||
| Burst Assault Cannon: seconds between shots | gun 803301 | 0.01 | client table | ||
| Burst Assault Cannon: magazine | gun 803301 | 32 | client table | ||
| Cluster Missiles: one bullet on a pilot | gun 803302 | 60 | client table | ||
| Cluster Missiles: one bullet on a mecha body | gun 803302 | 324 | client table | ||
| Cluster Missiles: seconds between shots | gun 803302 | 0.1 | client table | ||
| 803303: one bullet on a pilot | gun 803303 | 20 | client table | ||
| 803303: one bullet on a mecha body | gun 803303 | 108 | client table | ||
| 803303: bullets a shot | gun 803303 | 6 | client table | ||
| 803303: a full shot on a mecha (the hangar number) | gun 803303 | 648 | client table | ||
| 803303: seconds between shots | gun 803303 | 0.1 | client table | ||
| Cluster Missiles: one bullet on a pilot | gun 803304 | 50 | client table | ||
| Cluster Missiles: one bullet on a mecha body | gun 803304 | 350 | client table | ||
| Cluster Missiles: magazine | gun 803304 | 32 | client table | ||
| 803305: one bullet on a pilot | gun 803305 | 28 | client table | ||
| 803305: one bullet on a mecha body | gun 803305 | 168 | client table | ||
| 803305: seconds between shots | gun 803305 | 0.8 | client table | ||
| 803305: magazine | gun 803305 | 32 | client table | ||
| Burst Assault Cannon: one bullet on a pilot | gun 803306 | 75 | client table | ||
| Burst Assault Cannon: one bullet on a mecha body | gun 803306 | 450 | client table | ||
| Burst Assault Cannon: seconds between shots | gun 803306 | 1 | client table | ||
| Burst Assault Cannon: magazine | gun 803306 | 7 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Jump: fuel | skill 803351 | 20 | client table | ||
| Cluster Missiles: energy | skill 803352 | 120 (costs 120, +10 a second, recovers by itself) | client table | ||
| Turbo Dash: energy | skill 803353 | 90 (costs 90, +10 a second, recovers by itself) | client table | ||
| Turbo Dash: damage | skill 803353 | 240 | client table | ||
| 803354: energy | skill 803354 | 1500 (costs 1500, +10 a second, recovers by itself) | client table | ||
| 803354: at a time | skill 803354 | 1 | client table | ||
| 803355: energy | skill 803355 | 1500 (costs 1500, +10 a second) | client table | ||
| 803356: energy | skill 803356 | 10 (costs 10, +10 a second, recovers by itself) | client table | ||
| Turbo Dash: energy | skill 803357 | 130 (costs 130, +10 a second, recovers by itself) | client table | ||
| Turbo Dash: damage | skill 803357 | 240 | client table | ||
| Charged Burst | slot 1 attack | Lv1 5 %, Lv2 7.5 %, Lv3 10 % | client table | ||
| Cluster Slash | slot 1 attack | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Cluster Slash: the server applies | slot 1 attack | weapon_damage | client table | ||
| Armor Enhancement | slot 2 defence | Lv1 20, Lv2 30, Lv3 40 | client table | ||
| Contingent Shield | slot 2 defence | Lv1 30 %, Lv2 45 %, Lv3 60 % | client table | ||
| Cooldown Clip | slot 3 mobility | Lv1 1 %, Lv2 1.5 %, Lv3 2 % | client table | ||
| Efficient Energy Recovery | slot 3 mobility | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Concussive Shock | slot 4 core | Lv1 20 % / 10 %, Lv2 20 % / 10 %, Lv3 20 % / 10 % | client table | ||
| Transformation Buff | slot 4 core | Lv1 7 % / 7 % / 8, Lv2 7 % / 7 % / 8, Lv3 7 % / 7 % / 8 | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM).
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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