mechas:skyfire - SMC Wiki

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wiki.smc.horsecock.art/mechas/skyfire?srt=number.note

Skyfire

mecha
nameSkyfire
pilot43
dur2 500
shield850
classburst, heavy

43's mecha - burst, heavy. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2500client table
shield850patch note
shield regen20 every 0.3 s, 8 s after the last hitclient table
fuel100, +9.7 a second after 1.8 sclient table
jumpspeed 36, gravity 56 (falling 100)client table
body size (radius, height)5, 6client table
hangar ratingsarmour 40, mobility 80, range 60, support 40, difficulty 85client table
Burst Assault Cannon: one bullet on a pilotgun 80330124client table
Burst Assault Cannon: one bullet on a mecha bodygun 803301120client table
Burst Assault Cannon: seconds between shotsgun 8033010.01client table
Burst Assault Cannon: magazinegun 80330132client table
Cluster Missiles: one bullet on a pilotgun 80330260client table
Cluster Missiles: one bullet on a mecha bodygun 803302324client table
Cluster Missiles: seconds between shotsgun 8033020.1client table
803303: one bullet on a pilotgun 80330320client table
803303: one bullet on a mecha bodygun 803303108client table
803303: bullets a shotgun 8033036client table
803303: a full shot on a mecha (the hangar number)gun 803303648client table
803303: seconds between shotsgun 8033030.1client table
Cluster Missiles: one bullet on a pilotgun 80330450client table
Cluster Missiles: one bullet on a mecha bodygun 803304350client table
Cluster Missiles: magazinegun 80330432client table
803305: one bullet on a pilotgun 80330528client table
803305: one bullet on a mecha bodygun 803305168client table
803305: seconds between shotsgun 8033050.8client table
803305: magazinegun 80330532client table
Burst Assault Cannon: one bullet on a pilotgun 80330675client table
Burst Assault Cannon: one bullet on a mecha bodygun 803306450client table
Burst Assault Cannon: seconds between shotsgun 8033061client table
Burst Assault Cannon: magazinegun 8033067client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Jump: fuelskill 80335120client table
Cluster Missiles: energyskill 803352120 (costs 120, +10 a second, recovers by itself)client table
Turbo Dash: energyskill 80335390 (costs 90, +10 a second, recovers by itself)client table
Turbo Dash: damageskill 803353240client table
803354: energyskill 8033541500 (costs 1500, +10 a second, recovers by itself)client table
803354: at a timeskill 8033541client table
803355: energyskill 8033551500 (costs 1500, +10 a second)client table
803356: energyskill 80335610 (costs 10, +10 a second, recovers by itself)client table
Turbo Dash: energyskill 803357130 (costs 130, +10 a second, recovers by itself)client table
Turbo Dash: damageskill 803357240client table
Charged Burstslot 1 attackLv1 5 %, Lv2 7.5 %, Lv3 10 %client table
Cluster Slashslot 1 attackLv1 10 %, Lv2 15 %, Lv3 20 %client table
Cluster Slash: the server appliesslot 1 attackweapon_damageclient table
Armor Enhancementslot 2 defenceLv1 20, Lv2 30, Lv3 40client table
Contingent Shieldslot 2 defenceLv1 30 %, Lv2 45 %, Lv3 60 %client table
Cooldown Clipslot 3 mobilityLv1 1 %, Lv2 1.5 %, Lv3 2 %client table
Efficient Energy Recoveryslot 3 mobilityLv1 6 %, Lv2 9 %, Lv3 12 %client table
Concussive Shockslot 4 coreLv1 20 % / 10 %, Lv2 20 % / 10 %, Lv3 20 % / 10 %client table
Transformation Buffslot 4 coreLv1 7 % / 7 % / 8, Lv2 7 % / 7 % / 8, Lv3 7 % / 7 % / 8client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM).

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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