mechas:moon_rabbit - SMC Wiki

Address

wiki.smc.horsecock.art/mechas/moon_rabbit?srt=%5Enumber.where

Moon Rabbit

mecha
nameMoon Rabbit
dur2 200
shield800
classburst, ranger

A's mecha - burst, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMBio Engineclient table
Carrot Barrageslot 4 corea rule, not a number (its text names what it does)client table
Lunar Forceslot 4 corea rule, not a number (its text names what it does)client table
Nimble Hareslot 3 mobilityLv1 16, Lv2 28, Lv3 40the owner's call
Wind and Snowslot 3 mobilityLv1 9 %, Lv2 12 %, Lv3 15 %client table
Carrot Shieldslot 2 defenceLv1 6 %, Lv2 9 %, Lv3 12 %client table
Lunar Sanctuaryslot 2 defenceLv1 40, Lv2 55, Lv3 70client table
Super Carrotslot 1 attackLv1 9 %, Lv2 12 %, Lv3 15 %client table
Super Carrot: the server appliesslot 1 attackblast_radiusclient table
Passage of Timeslot 1 attackLv1 5 %, Lv2 7.5 %, Lv3 10 %client table
802858: energyskill 80285820 (costs 20, +10 a second)client table
802858: fuelskill 80285812client table
802857: energyskill 80285715 (costs 15, +10 a second, recovers by itself)client table
802856: fuelskill 8028562client table
Moon Rabbit Grenade: energyskill 802855120 (costs 120, +10 a second, recovers by itself)client table
Jump: fuelskill 80285412client table
802853: fuelskill 8028538client table
Wild Bunny: energyskill 80285290 (costs 90, +10 a second, recovers by itself)client table
802851: energyskill 80285170 (costs 20, +70 a second, recovers by itself)client table
802808: one bullet on a pilotgun 80280840client table
802808: one bullet on a mecha bodygun 802808180client table
802808: bullets a shotgun 8028089client table
802808: a full shot on a mecha (the hangar number)gun 8028081620client table
802808: seconds between shotsgun 8028080.3client table
802807: one bullet on a pilotgun 80280740client table
802807: one bullet on a mecha bodygun 802807180client table
802807: bullets a shotgun 8028076client table
802807: a full shot on a mecha (the hangar number)gun 8028071080client table
802807: seconds between shotsgun 8028070.01client table
802806: one bullet on a pilotgun 80280640client table
802806: one bullet on a mecha bodygun 802806180client table
802806: bullets a shotgun 8028069client table
802806: a full shot on a mecha (the hangar number)gun 8028061620client table
802806: seconds between shotsgun 8028060.3client table
Moon Rabbit Grenade: one bullet on a pilotgun 80280550client table
Moon Rabbit Grenade: one bullet on a mecha bodygun 802805220client table
Moon Rabbit Grenade: seconds between shotsgun 8028050.01client table
Moon Rabbit Grenade: magazinegun 80280512client table
Moon Rabbit Blast: one bullet on a pilotgun 80280440client table
Moon Rabbit Blast: one bullet on a mecha bodygun 802804170client table
Moon Rabbit Blast: seconds between shotsgun 8028040.01client table
Moon Rabbit Blast: magazinegun 80280412client table
Moon Rabbit Grenade: one bullet on a pilotgun 80280340client table
Moon Rabbit Grenade: one bullet on a mecha bodygun 802803180client table
Moon Rabbit Grenade: bullets a shotgun 8028036client table
Moon Rabbit Grenade: a full shot on a mecha (the hangar number)gun 8028031080client table
Moon Rabbit Grenade: seconds between shotsgun 8028030.01client table
802802: one bullet on a pilotgun 80280240client table
802802: one bullet on a mecha bodygun 802802250client table
802802: seconds between shotsgun 8028020.01client table
802802: magazinegun 8028026client table
Moon Rabbit Blast: one bullet on a pilotgun 80280140client table
Moon Rabbit Blast: one bullet on a mecha bodygun 802801250client table
Moon Rabbit Blast: seconds between shotsgun 8028010.01client table
Moon Rabbit Blast: magazinegun 8028016client table
DUR (health)2200client table
shield800client table
shield regen25 every 0.5 s, 8 s after the last hitclient table
fuel100, +14 a second after 1.8 sclient table
jumpspeed 36, gravity 56 (falling 100)client table
body size (radius, height)3, 5.4client table
hangar ratingsarmour 40, mobility 80, range 60, support 80, difficulty 50client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

Not logged in

Changed 2026/11/05 16:42 by sync

Impressum

Privacy

Rules