wiki.smc.horsecock.art/mechas/moon_rabbit?srt=number.suggested
Table of Contents
Moon Rabbit
| mecha | |
|---|---|
| name | Moon Rabbit |
| dur | 2 200 |
| shield | 800 |
| class | burst, ranger |
A's mecha - burst, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2200 | client table | |||
| shield | 800 | client table | |||
| shield regen | 25 every 0.5 s, 8 s after the last hit | client table | |||
| fuel | 100, +14 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3, 5.4 | client table | |||
| hangar ratings | armour 40, mobility 80, range 60, support 80, difficulty 50 | client table | |||
| Moon Rabbit Blast: one bullet on a pilot | gun 802801 | 40 | client table | ||
| Moon Rabbit Blast: one bullet on a mecha body | gun 802801 | 250 | client table | ||
| Moon Rabbit Blast: seconds between shots | gun 802801 | 0.01 | client table | ||
| Moon Rabbit Blast: magazine | gun 802801 | 6 | client table | ||
| 802802: one bullet on a pilot | gun 802802 | 40 | client table | ||
| 802802: one bullet on a mecha body | gun 802802 | 250 | client table | ||
| 802802: seconds between shots | gun 802802 | 0.01 | client table | ||
| 802802: magazine | gun 802802 | 6 | client table | ||
| Moon Rabbit Grenade: one bullet on a pilot | gun 802803 | 40 | client table | ||
| Moon Rabbit Grenade: one bullet on a mecha body | gun 802803 | 180 | client table | ||
| Moon Rabbit Grenade: bullets a shot | gun 802803 | 6 | client table | ||
| Moon Rabbit Grenade: a full shot on a mecha (the hangar number) | gun 802803 | 1080 | client table | ||
| Moon Rabbit Grenade: seconds between shots | gun 802803 | 0.01 | client table | ||
| Moon Rabbit Blast: one bullet on a pilot | gun 802804 | 40 | client table | ||
| Moon Rabbit Blast: one bullet on a mecha body | gun 802804 | 170 | client table | ||
| Moon Rabbit Blast: seconds between shots | gun 802804 | 0.01 | client table | ||
| Moon Rabbit Blast: magazine | gun 802804 | 12 | client table | ||
| Moon Rabbit Grenade: one bullet on a pilot | gun 802805 | 50 | client table | ||
| Moon Rabbit Grenade: one bullet on a mecha body | gun 802805 | 220 | client table | ||
| Moon Rabbit Grenade: seconds between shots | gun 802805 | 0.01 | client table | ||
| Moon Rabbit Grenade: magazine | gun 802805 | 12 | client table | ||
| 802806: one bullet on a pilot | gun 802806 | 40 | client table | ||
| 802806: one bullet on a mecha body | gun 802806 | 180 | client table | ||
| 802806: bullets a shot | gun 802806 | 9 | client table | ||
| 802806: a full shot on a mecha (the hangar number) | gun 802806 | 1620 | client table | ||
| 802806: seconds between shots | gun 802806 | 0.3 | client table | ||
| 802807: one bullet on a pilot | gun 802807 | 40 | client table | ||
| 802807: one bullet on a mecha body | gun 802807 | 180 | client table | ||
| 802807: bullets a shot | gun 802807 | 6 | client table | ||
| 802807: a full shot on a mecha (the hangar number) | gun 802807 | 1080 | client table | ||
| 802807: seconds between shots | gun 802807 | 0.01 | client table | ||
| 802808: one bullet on a pilot | gun 802808 | 40 | client table | ||
| 802808: one bullet on a mecha body | gun 802808 | 180 | client table | ||
| 802808: bullets a shot | gun 802808 | 9 | client table | ||
| 802808: a full shot on a mecha (the hangar number) | gun 802808 | 1620 | client table | ||
| 802808: seconds between shots | gun 802808 | 0.3 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| 802851: energy | skill 802851 | 70 (costs 20, +70 a second, recovers by itself) | client table | ||
| Wild Bunny: energy | skill 802852 | 90 (costs 90, +10 a second, recovers by itself) | client table | ||
| 802853: fuel | skill 802853 | 8 | client table | ||
| Jump: fuel | skill 802854 | 12 | client table | ||
| Moon Rabbit Grenade: energy | skill 802855 | 120 (costs 120, +10 a second, recovers by itself) | client table | ||
| 802856: fuel | skill 802856 | 2 | client table | ||
| 802857: energy | skill 802857 | 15 (costs 15, +10 a second, recovers by itself) | client table | ||
| 802858: energy | skill 802858 | 20 (costs 20, +10 a second) | client table | ||
| 802858: fuel | skill 802858 | 12 | client table | ||
| Super Carrot | slot 1 attack | Lv1 9 %, Lv2 12 %, Lv3 15 % | client table | ||
| Super Carrot: the server applies | slot 1 attack | blast_radius | client table | ||
| Passage of Time | slot 1 attack | Lv1 5 %, Lv2 7.5 %, Lv3 10 % | client table | ||
| Carrot Shield | slot 2 defence | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Lunar Sanctuary | slot 2 defence | Lv1 40, Lv2 55, Lv3 70 | client table | ||
| Nimble Hare | slot 3 mobility | Lv1 16, Lv2 28, Lv3 40 | the owner's call | ||
| Wind and Snow | slot 3 mobility | Lv1 9 %, Lv2 12 %, Lv3 15 % | client table | ||
| Carrot Barrage | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Lunar Force | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Bio Engine | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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