wiki.smc.horsecock.art/mechas/michael?srt=%5Enumber.source
Table of Contents
Michael
| mecha | |
|---|---|
| name | Michael |
| pilot | Mobius |
| dur | 2 100 |
| shield | 800 |
| class | strike, ranger |
Mobius's mecha - strike, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| Pneumatic Optimization | slot 3 mobility | Lv1 10 %, Lv2 20 %, Lv3 30 % | the owner's call | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| DUR (health) | 2100 | client table | |||
| shield | 800 | client table | |||
| shield regen | 15 every 0.2 s, 6 s after the last hit | client table | |||
| fuel | 100, +11.6 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 40, mobility 80, range 60, support 40, difficulty 85 | client table | |||
| Feather Blade: one bullet on a pilot | gun 801801 | 8 | client table | ||
| Feather Blade: one bullet on a mecha body | gun 801801 | 30 | client table | ||
| Feather Blade: seconds between shots | gun 801801 | 0.34 | client table | ||
| Feather Blade: magazine | gun 801801 | 10 | client table | ||
| Whirling Dagger: one bullet on a pilot | gun 801802 | 14 | client table | ||
| Whirling Dagger: one bullet on a mecha body | gun 801802 | 66.08 | client table | ||
| Whirling Dagger: bullets a shot | gun 801802 | 5 | client table | ||
| Whirling Dagger: a full shot on a mecha (the hangar number) | gun 801802 | 330.4 | client table | ||
| Whirling Dagger: seconds between shots | gun 801802 | 0.25 | client table | ||
| Whirling Dagger: magazine | gun 801802 | 9999999 | client table | ||
| 801803: one bullet on a pilot | gun 801803 | 12 | client table | ||
| 801803: one bullet on a mecha body | gun 801803 | 54 | client table | ||
| 801803: bullets a shot | gun 801803 | 9 | client table | ||
| 801803: a full shot on a mecha (the hangar number) | gun 801803 | 486 | client table | ||
| 801803: seconds between shots | gun 801803 | 0.25 | client table | ||
| 801803: magazine | gun 801803 | 9999999 | client table | ||
| 801804: one bullet on a pilot | gun 801804 | 8 | client table | ||
| 801804: one bullet on a mecha body | gun 801804 | 30 | client table | ||
| 801804: seconds between shots | gun 801804 | 0.34 | client table | ||
| 801804: magazine | gun 801804 | 10 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Whirling Dagger: energy | skill 801851 | 11 (costs 11, +1 a second) | client table | ||
| Whirling Dagger: damage | skill 801851 | 540 | client table | ||
| Whirling Dagger: charges | skill 801851 | 3 | client table | ||
| Whirling Dagger: charge window (s) | skill 801851 | 8 | client table | ||
| Piercing Feather: energy | skill 801852 | 80 (costs 80, +10 a second) | client table | ||
| Piercing Feather: fuel | skill 801852 | 6 | client table | ||
| Piercing Feather: charges | skill 801852 | 2 | client table | ||
| Piercing Feather: charge window (s) | skill 801852 | 6 | client table | ||
| Jump: fuel | skill 801853 | 22 | client table | ||
| Razor Cyclone | slot 1 attack | Lv1 8 %, Lv2 12 %, Lv3 16 % | client table | ||
| Charging Sheath | slot 1 attack | Lv1 6 %, Lv2 8 %, Lv3 12 % | client table | ||
| Close Contact Mark | slot 2 defence | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Block Program | slot 2 defence | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Function Disturbance | slot 3 mobility | Lv1 2, Lv2 2.5, Lv3 3 | client table | ||
| Meltdown Command | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Overload Command | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM).
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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