mechas:michael - SMC Wiki

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wiki.smc.horsecock.art/mechas/michael?srt=number.suggested

Michael

mecha
nameMichael
pilotMobius
dur2 100
shield800
classstrike, ranger

Mobius's mecha - strike, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2100client table
shield800client table
shield regen15 every 0.2 s, 6 s after the last hitclient table
fuel100, +11.6 a second after 1.8 sclient table
jumpspeed 36, gravity 56 (falling 100)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 40, mobility 80, range 60, support 40, difficulty 85client table
Feather Blade: one bullet on a pilotgun 8018018client table
Feather Blade: one bullet on a mecha bodygun 80180130client table
Feather Blade: seconds between shotsgun 8018010.34client table
Feather Blade: magazinegun 80180110client table
Whirling Dagger: one bullet on a pilotgun 80180214client table
Whirling Dagger: one bullet on a mecha bodygun 80180266.08client table
Whirling Dagger: bullets a shotgun 8018025client table
Whirling Dagger: a full shot on a mecha (the hangar number)gun 801802330.4client table
Whirling Dagger: seconds between shotsgun 8018020.25client table
Whirling Dagger: magazinegun 8018029999999client table
801803: one bullet on a pilotgun 80180312client table
801803: one bullet on a mecha bodygun 80180354client table
801803: bullets a shotgun 8018039client table
801803: a full shot on a mecha (the hangar number)gun 801803486client table
801803: seconds between shotsgun 8018030.25client table
801803: magazinegun 8018039999999client table
801804: one bullet on a pilotgun 8018048client table
801804: one bullet on a mecha bodygun 80180430client table
801804: seconds between shotsgun 8018040.34client table
801804: magazinegun 80180410client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Whirling Dagger: energyskill 80185111 (costs 11, +1 a second)client table
Whirling Dagger: damageskill 801851540client table
Whirling Dagger: chargesskill 8018513client table
Whirling Dagger: charge window (s)skill 8018518client table
Piercing Feather: energyskill 80185280 (costs 80, +10 a second)client table
Piercing Feather: fuelskill 8018526client table
Piercing Feather: chargesskill 8018522client table
Piercing Feather: charge window (s)skill 8018526client table
Jump: fuelskill 80185322client table
Razor Cycloneslot 1 attackLv1 8 %, Lv2 12 %, Lv3 16 %client table
Charging Sheathslot 1 attackLv1 6 %, Lv2 8 %, Lv3 12 %client table
Close Contact Markslot 2 defenceLv1 6 %, Lv2 9 %, Lv3 12 %client table
Block Programslot 2 defenceLv1 6 %, Lv2 9 %, Lv3 12 %client table
Pneumatic Optimizationslot 3 mobilityLv1 10 %, Lv2 20 %, Lv3 30 %the owner's call
Function Disturbanceslot 3 mobilityLv1 2, Lv2 2.5, Lv3 3client table
Meltdown Commandslot 4 corea rule, not a number (its text names what it does)client table
Overload Commandslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM).

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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