mechas:gaia - SMC Wiki

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wiki.smc.horsecock.art/mechas/gaia

Gaia

mecha
nameGaia
pilot47
dur2 800
shield900
classstrike, heavy

47's mecha - strike, heavy. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2800client table
shield900client table
shield regen21 every 0.3 s, 5 s after the last hitclient table
fuel100, +10.67 a second after 1.8 sclient table
jumpspeed 36, gravity 56 (falling 100)client table
body size (radius, height)3.4, 6client table
hangar ratingsarmour 20, mobility 100, range 80, support 80, difficulty 20client table
Lead-Zinc Sticky Gun: one bullet on a pilotgun 80370110client table
Lead-Zinc Sticky Gun: one bullet on a mecha bodygun 80370140client table
Lead-Zinc Sticky Gun: seconds between shotsgun 8037010.5client table
Lead-Zinc Sticky Gun: magazinegun 80370114client table
803702: one bullet on a pilotgun 80370280client table
803702: one bullet on a mecha bodygun 803702560client table
803702: seconds between shotsgun 8037020.1client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Jump: fuelskill 80375115client table
Shield Anti-aircraft Cannon: energyskill 80375290 (costs 90, +10 a second, recovers by itself)client table
Shield Anti-aircraft Cannon: damageskill 803752400client table
Shield Anti-aircraft Cannon: radiusskill 803752300client table
Sundering Burrow: energyskill 803753120 (costs 120, +10 a second)client table
803754: buildingskill 8037546053client table
Tremoring Ground: energyskill 803755140 (costs 140, +10 a second, recovers by itself)client table
Tremoring Ground: buildingskill 8037556053client table
803756: damageskill 803756200client table
803756: radiusskill 80375620client table
803757: damageskill 803757360client table
803757: radiusskill 80375730client table
803758: damageskill 803758360client table
803758: radiusskill 80375820client table
Ambush Ammunitionslot 1 attackLv1 6 %, Lv2 9 %, Lv3 12 %client table
Violent Explosionslot 1 attackLv1 10 %, Lv2 15 %, Lv3 20 %client table
Pressure Equilibriumslot 2 defenceLv1 6 %, Lv2 9 %, Lv3 12 %client table
Frost Shieldslot 2 defenceLv1 100, Lv2 140, Lv3 180client table
Emergency Brakeslot 3 mobilityLv1 15 %, Lv2 20 %, Lv3 25 %client table
Cutter Discslot 3 mobilityLv1 1, Lv2 1.5, Lv3 2client table
Cataclysmic Earthquakeslot 4 corea rule, not a number (its text names what it does)client table
Rock Solidslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM).

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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