wiki.smc.horsecock.art/mechas/gaia?srt=number.where
Table of Contents
Gaia
| mecha | |
|---|---|
| name | Gaia |
| pilot | 47 |
| dur | 2 800 |
| shield | 900 |
| class | strike, heavy |
47's mecha - strike, heavy. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2800 | client table | |||
| shield | 900 | client table | |||
| shield regen | 21 every 0.3 s, 5 s after the last hit | client table | |||
| fuel | 100, +10.67 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3.4, 6 | client table | |||
| hangar ratings | armour 20, mobility 100, range 80, support 80, difficulty 20 | client table | |||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Lead-Zinc Sticky Gun: one bullet on a pilot | gun 803701 | 10 | client table | ||
| Lead-Zinc Sticky Gun: one bullet on a mecha body | gun 803701 | 40 | client table | ||
| Lead-Zinc Sticky Gun: seconds between shots | gun 803701 | 0.5 | client table | ||
| Lead-Zinc Sticky Gun: magazine | gun 803701 | 14 | client table | ||
| 803702: one bullet on a pilot | gun 803702 | 80 | client table | ||
| 803702: one bullet on a mecha body | gun 803702 | 560 | client table | ||
| 803702: seconds between shots | gun 803702 | 0.1 | client table | ||
| Jump: fuel | skill 803751 | 15 | client table | ||
| Shield Anti-aircraft Cannon: energy | skill 803752 | 90 (costs 90, +10 a second, recovers by itself) | client table | ||
| Shield Anti-aircraft Cannon: damage | skill 803752 | 400 | client table | ||
| Shield Anti-aircraft Cannon: radius | skill 803752 | 300 | client table | ||
| Sundering Burrow: energy | skill 803753 | 120 (costs 120, +10 a second) | client table | ||
| 803754: building | skill 803754 | 6053 | client table | ||
| Tremoring Ground: energy | skill 803755 | 140 (costs 140, +10 a second, recovers by itself) | client table | ||
| Tremoring Ground: building | skill 803755 | 6053 | client table | ||
| 803756: damage | skill 803756 | 200 | client table | ||
| 803756: radius | skill 803756 | 20 | client table | ||
| 803757: damage | skill 803757 | 360 | client table | ||
| 803757: radius | skill 803757 | 30 | client table | ||
| 803758: damage | skill 803758 | 360 | client table | ||
| 803758: radius | skill 803758 | 20 | client table | ||
| Ambush Ammunition | slot 1 attack | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Violent Explosion | slot 1 attack | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Pressure Equilibrium | slot 2 defence | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Frost Shield | slot 2 defence | Lv1 100, Lv2 140, Lv3 180 | client table | ||
| Emergency Brake | slot 3 mobility | Lv1 15 %, Lv2 20 %, Lv3 25 % | client table | ||
| Cutter Disc | slot 3 mobility | Lv1 1, Lv2 1.5, Lv3 2 | client table | ||
| Cataclysmic Earthquake | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Rock Solid | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM).
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.