wiki.smc.horsecock.art/mechas/gabriel?srt=number.where
Table of Contents
Gabriel
| mecha | |
|---|---|
| name | Gabriel |
| pilot | Silver Deacon |
| dur | 2 100 |
| shield | 600 |
| class | burst, sinpe |
Silver Deacon's mecha - burst, sinpe. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2100 | client table | |||
| shield | 600 | client table | |||
| shield regen | 40 every 1 s, 8 s after the last hit | client table | |||
| fuel | 100, +7.76 a second after 1.8 s | client table | |||
| jump | speed 30, gravity 60 (falling 75) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 40, mobility 80, range 100, support 80, difficulty 85 | client table | |||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| AP Energy Cannon: one bullet on a pilot | gun 800701 | 70 | client table | ||
| AP Energy Cannon: one bullet on a mecha body | gun 800701 | 238 | client table | ||
| AP Energy Cannon: seconds between shots | gun 800701 | 0.75 | client table | ||
| AP Energy Cannon: magazine | gun 800701 | 12 | client table | ||
| Sniper Cannon: one bullet on a pilot | gun 800702 | 80 | client table | ||
| Sniper Cannon: one bullet on a mecha body | gun 800702 | 340 | client table | ||
| Sniper Cannon: seconds between shots | gun 800702 | 0.75 | client table | ||
| Sniper Cannon: magazine | gun 800702 | 12 | client table | ||
| Teleportation: energy | skill 800751 | 140 (costs 140, +10 a second, recovers by itself) | client table | ||
| Teleportation: fuel | skill 800751 | 10 | client table | ||
| Teleportation: max distance | skill 800751 | 100 | client table | ||
| Airborne Jump: fuel | skill 800752 | 20 | client table | ||
| Penetrating Blast | slot 1 attack | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Penetrating Blast: the server applies | slot 1 attack | blast_vs_shield, blast_vs_shield | client table | ||
| Large Energy Bank | slot 1 attack | Lv1 2, Lv2 4, Lv3 6 | client table | ||
| Large Energy Bank: the server applies | slot 1 attack | magazine | client table | ||
| Blind Warp | slot 2 defence | Lv1 5 / 12 %, Lv2 5 / 16 %, Lv3 5 / 20 % | client table | ||
| Energy Tag | slot 2 defence | Lv1 2, Lv2 3, Lv3 4 | client table | ||
| Rapid Charging | slot 3 mobility | Lv1 5 %, Lv2 10 %, Lv3 15 % | client table | ||
| Hyper Warp | slot 3 mobility | Lv1 10, Lv2 20, Lv3 30 | client table | ||
| Judgement | slot 4 core | Lv1 12 %, Lv2 12 %, Lv3 12 % | client table | ||
| Judgement: the server applies | slot 4 core | throwable_damage | client table | ||
| Spiral Missile | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Coldblooded Pursuit | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.