mechas:gabriel - SMC Wiki

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Gabriel

mecha
nameGabriel
pilotSilver Deacon
dur2 100
shield600
classburst, sinpe

Silver Deacon's mecha - burst, sinpe. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
a med kit on the mechaTDM300 + 20 % of max DURpatch note
Airborne Jump: fuelskill 80075220client table
AP Energy Cannon: magazinegun 80070112client table
AP Energy Cannon: one bullet on a mecha bodygun 800701238client table
AP Energy Cannon: one bullet on a pilotgun 80070170client table
AP Energy Cannon: seconds between shotsgun 8007010.75client table
Blind Warpslot 2 defenceLv1 5 / 12 %, Lv2 5 / 16 %, Lv3 5 / 20 %client table
body size (radius, height)3, 6client table
DUR (health)2100client table
Energy Tagslot 2 defenceLv1 2, Lv2 3, Lv3 4client table
exclusive tactical chipTDMColdblooded Pursuitclient table
fuel100, +7.76 a second after 1.8 sclient table
hangar ratingsarmour 40, mobility 80, range 100, support 80, difficulty 85client table
Hyper Warpslot 3 mobilityLv1 10, Lv2 20, Lv3 30client table
Judgementslot 4 coreLv1 12 %, Lv2 12 %, Lv3 12 %client table
Judgement: the server appliesslot 4 corethrowable_damageclient table
jumpspeed 30, gravity 60 (falling 75)client table
Large Energy Bankslot 1 attackLv1 2, Lv2 4, Lv3 6client table
Large Energy Bank: the server appliesslot 1 attackmagazineclient table
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Penetrating Blastslot 1 attackLv1 6 %, Lv2 9 %, Lv3 12 %client table
Penetrating Blast: the server appliesslot 1 attackblast_vs_shield, blast_vs_shieldclient table
Rapid Chargingslot 3 mobilityLv1 5 %, Lv2 10 %, Lv3 15 %client table
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
shield600client table
shield regen40 every 1 s, 8 s after the last hitclient table
Sniper Cannon: magazinegun 80070212client table
Sniper Cannon: one bullet on a mecha bodygun 800702340client table
Sniper Cannon: one bullet on a pilotgun 80070280client table
Sniper Cannon: seconds between shotsgun 8007020.75client table
Spiral Missileslot 4 corea rule, not a number (its text names what it does)client table
Teleportation: energyskill 800751140 (costs 140, +10 a second, recovers by itself)client table
Teleportation: fuelskill 80075110client table
Teleportation: max distanceskill 800751100client table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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