mechas:doomlight - SMC Wiki

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Doomlight

mecha
nameDoomlight
dur3 100
shield600
classsustain, heavy

A's mecha - sustain, heavy. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)3100client table
shield600client table
shield regen28 every 0.5 s, 8 s after the last hitclient table
fuel100, +8.5 a second after 1.8 sclient table
jumpspeed 30, gravity 60 (falling 75)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 100, mobility 40, range 80, support 100, difficulty 50client table
Photon Cannon: one bullet on a pilotgun 80080135client table
Photon Cannon: one bullet on a mecha bodygun 800801143.01client table
Photon Cannon: bullets a shotgun 8008013client table
Photon Cannon: a full shot on a mecha (the hangar number)gun 800801429.03client table
Photon Cannon: seconds between shotsgun 8008010.8client table
Photon Cannon: magazinegun 80080130client table
Set Photon Turret: one bullet on a pilotgun 80080240client table
Set Photon Turret: one bullet on a mecha bodygun 80080280client table
Set Photon Turret: seconds between shotsgun 8008020.8client table
Set Photon Turret: magazinegun 8008023client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Set Photon Turret: energyskill 800802300 (costs 100, +15 a second, recovers by itself)client table
Rocket Propulsion: fuelskill 80085125client table
Photon Shield: energyskill 800855140 (costs 140, +10 a second, recovers by itself)client table
Photon Shield: buildingskill 8008556025client table
Beam Enhancementslot 1 attackLv1 9 %, Lv2 16 %, Lv3 23 %client table
Rapid Pulseslot 1 attackLv1 8 %, Lv2 14 %, Lv3 20 %client table
High Alertslot 2 defenceLv1 5, Lv2 10, Lv3 15client table
Turret Reinforcementslot 2 defenceLv1 50, Lv2 100, Lv3 150client table
Dense Shieldslot 3 mobilityLv1 5 %, Lv2 10 %, Lv3 15 %client table
Ion Marchslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 25 %client table
Scatterbeamslot 4 corea rule, not a number (its text names what it does)client table
Photon Wallslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMDoom Expressclient table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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