wiki.smc.horsecock.art/mechas/doomlight?srt=number.stat
Table of Contents
Doomlight
| mecha | |
|---|---|
| name | Doomlight |
| dur | 3 100 |
| shield | 600 |
| class | sustain, heavy |
A's mecha - sustain, heavy. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| Beam Enhancement | slot 1 attack | Lv1 9 %, Lv2 16 %, Lv3 23 % | client table | ||
| body size (radius, height) | 3, 6 | client table | |||
| Dense Shield | slot 3 mobility | Lv1 5 %, Lv2 10 %, Lv3 15 % | client table | ||
| DUR (health) | 3100 | client table | |||
| exclusive tactical chip | TDM | Doom Express | client table | ||
| fuel | 100, +8.5 a second after 1.8 s | client table | |||
| hangar ratings | armour 100, mobility 40, range 80, support 100, difficulty 50 | client table | |||
| High Alert | slot 2 defence | Lv1 5, Lv2 10, Lv3 15 | client table | ||
| Ion March | slot 3 mobility | Lv1 10 %, Lv2 15 %, Lv3 25 % | client table | ||
| jump | speed 30, gravity 60 (falling 75) | client table | |||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Photon Cannon: a full shot on a mecha (the hangar number) | gun 800801 | 429.03 | client table | ||
| Photon Cannon: bullets a shot | gun 800801 | 3 | client table | ||
| Photon Cannon: magazine | gun 800801 | 30 | client table | ||
| Photon Cannon: one bullet on a mecha body | gun 800801 | 143.01 | client table | ||
| Photon Cannon: one bullet on a pilot | gun 800801 | 35 | client table | ||
| Photon Cannon: seconds between shots | gun 800801 | 0.8 | client table | ||
| Photon Shield: building | skill 800855 | 6025 | client table | ||
| Photon Shield: energy | skill 800855 | 140 (costs 140, +10 a second, recovers by itself) | client table | ||
| Photon Wall | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Rapid Pulse | slot 1 attack | Lv1 8 %, Lv2 14 %, Lv3 20 % | client table | ||
| Rocket Propulsion: fuel | skill 800851 | 25 | client table | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Scatterbeam | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Set Photon Turret: energy | skill 800802 | 300 (costs 100, +15 a second, recovers by itself) | client table | ||
| Set Photon Turret: magazine | gun 800802 | 3 | client table | ||
| Set Photon Turret: one bullet on a mecha body | gun 800802 | 80 | client table | ||
| Set Photon Turret: one bullet on a pilot | gun 800802 | 40 | client table | ||
| Set Photon Turret: seconds between shots | gun 800802 | 0.8 | client table | ||
| shield | 600 | client table | |||
| shield regen | 28 every 0.5 s, 8 s after the last hit | client table | |||
| Turret Reinforcement | slot 2 defence | Lv1 50, Lv2 100, Lv3 150 | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.