wiki.smc.horsecock.art/mechas/death_knell?srt=number.where
Table of Contents
Death Knell
| mecha | |
|---|---|
| name | Death Knell |
| pilot | Belladonna |
| dur | 2 300 |
| shield | 300 |
| class | strike, burst |
Belladonna's mecha - strike, burst. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2300 | client table | |||
| shield | 300 | client table | |||
| shield regen | 30 every 0.2 s, 8 s after the last hit | client table | |||
| fuel | 100, +10 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 30, mobility 80, range 60, support 80, difficulty 60 | client table | |||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Corrosive Plasma Orb: one bullet on a pilot | gun 803101 | 34 | patch note | ||
| Corrosive Plasma Orb: one bullet on a mecha body | gun 803101 | 221 | patch note | ||
| Corrosive Plasma Orb: seconds between shots | gun 803101 | 0.08 | client table | ||
| Corrosive Plasma Orb: magazine | gun 803101 | 10 | client table | ||
| 803102: one bullet on a pilot | gun 803102 | 34 | patch note | ||
| 803102: one bullet on a mecha body | gun 803102 | 221 | patch note | ||
| 803102: seconds between shots | gun 803102 | 0.05 | client table | ||
| 803102: magazine | gun 803102 | 10 | client table | ||
| Jump: fuel | skill 803151 | 18 | client table | ||
| Harvest: energy | skill 803152 | 110 (costs 55, +10 a second, recovers by itself) | client table | ||
| Harvest: damage | skill 803152 | 520 | client table | ||
| Execution: energy | skill 803153 | 110 (costs 110, +10 a second) | client table | ||
| Jump: energy | skill 803154 | 20 (costs 20, +10 a second, recovers by itself) | client table | ||
| Black Fog | slot 1 attack | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Ferry | slot 1 attack | Lv1 6 %, Lv2 8 %, Lv3 10 % | client table | ||
| Extract | slot 2 defence | Lv1 30, Lv2 40, Lv3 50 | client table | ||
| Phantom | slot 2 defence | Lv1 6 %, Lv2 9 %, Lv3 12 % | client table | ||
| Raven | slot 3 mobility | Lv1 2 % / 10 %, Lv2 2 % / 15 %, Lv3 6 % / 20 % | client table | ||
| Signal | slot 3 mobility | Lv1 5 %, Lv2 10 %, Lv3 15 % | client table | ||
| Bloodthirst | slot 4 core | Lv1 20 % / 500, Lv2 20 % / 500, Lv3 20 % / 500 | client table | ||
| Frenzy | slot 4 core | Lv1 12 %, Lv2 12 %, Lv3 12 % | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| exclusive tactical chip | TDM | Soul Taker | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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