mechas:death_knell - SMC Wiki

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Death Knell

mecha
nameDeath Knell
pilotBelladonna
dur2 300
shield300
classstrike, burst

Belladonna's mecha - strike, burst. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2300client table
shield300client table
shield regen30 every 0.2 s, 8 s after the last hitclient table
fuel100, +10 a second after 1.8 sclient table
jumpspeed 36, gravity 56 (falling 100)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 30, mobility 80, range 60, support 80, difficulty 60client table
Corrosive Plasma Orb: one bullet on a pilotgun 80310134patch note
Corrosive Plasma Orb: one bullet on a mecha bodygun 803101221patch note
Corrosive Plasma Orb: seconds between shotsgun 8031010.08client table
Corrosive Plasma Orb: magazinegun 80310110client table
803102: one bullet on a pilotgun 80310234patch note
803102: one bullet on a mecha bodygun 803102221patch note
803102: seconds between shotsgun 8031020.05client table
803102: magazinegun 80310210client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Jump: fuelskill 80315118client table
Harvest: energyskill 803152110 (costs 55, +10 a second, recovers by itself)client table
Harvest: damageskill 803152520client table
Execution: energyskill 803153110 (costs 110, +10 a second)client table
Jump: energyskill 80315420 (costs 20, +10 a second, recovers by itself)client table
Black Fogslot 1 attackLv1 6 %, Lv2 9 %, Lv3 12 %client table
Ferryslot 1 attackLv1 6 %, Lv2 8 %, Lv3 10 %client table
Extractslot 2 defenceLv1 30, Lv2 40, Lv3 50client table
Phantomslot 2 defenceLv1 6 %, Lv2 9 %, Lv3 12 %client table
Ravenslot 3 mobilityLv1 2 % / 10 %, Lv2 2 % / 15 %, Lv3 6 % / 20 %client table
Signalslot 3 mobilityLv1 5 %, Lv2 10 %, Lv3 15 %client table
Bloodthirstslot 4 coreLv1 20 % / 500, Lv2 20 % / 500, Lv3 20 % / 500client table
Frenzyslot 4 coreLv1 12 %, Lv2 12 %, Lv3 12 %client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMSoul Takerclient table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.

Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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