mechas:aurora - SMC Wiki

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wiki.smc.horsecock.art/mechas/aurora?srt=%5Enumber.note

Aurora

mecha
nameAurora
pilotYutong
dur2 400
shield500
classsinpe, ranger

Yutong's mecha - sinpe, ranger. Every number below is what the server runs for it; the words under the numbers are yours.

The body

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
DUR (health)2400client table
shield500client table
shield regen12 every 0.2 s, 8 s after the last hitclient table
fuel100, +11.5 a second after 1.8 sclient table
jumpspeed 36, gravity 45 (falling 70)client table
body size (radius, height)3, 6client table
hangar ratingsarmour 40, mobility 60, range 80, support 50, difficulty 25client table
Beam Rifle: one bullet on a pilotgun 80160143client table
Beam Rifle: one bullet on a mecha bodygun 801601200.98client table
Beam Rifle: seconds between shotsgun 8016010.45client table
Beam Rifle: magazinegun 80160116client table
801602: one bullet on a pilotgun 80160270client table
801602: one bullet on a mecha bodygun 801602280client table
801602: seconds between shotsgun 8016020.2client table
801602: magazinegun 80160216client table
part factors head / body / arm / footx1.5 / x1 / x1 / x1client table
Particle Cannon: energyskill 801651100 (costs 100, +10 a second)client table
Particle Cannon: damageskill 801651112client table
Particle Cannon: radiusskill 8016517.5client table
Super Propulsion: energyskill 801652110 (costs 33.3, +8.5 a second)client table
801653: fuelskill 80165316client table
Jump: fuelskill 80165425client table
801655: fuelskill 80165515client table
Hyper Voltageslot 1 attackLv1 2, Lv2 4, Lv3 6client table
Hyper Voltage: the server appliesslot 1 attackmagazineclient table
Cold Breezeslot 1 attackLv1 12 %, Lv2 16 %, Lv3 24 %client table
Beam Modelslot 2 defenceLv1 10 %, Lv2 15 %, Lv3 20 %client table
Engine Force Fieldslot 2 defenceLv1 8 %, Lv2 12 %, Lv3 16 %client table
Engine Force Field: the server appliesslot 2 defencedamage_takenclient table
Enhanced Voyageslot 3 mobilityLv1 10 %, Lv2 15 %, Lv3 20 %client table
Jet Wallslot 3 mobilityLv1 15 %, Lv2 20 %, Lv3 25 %client table
Ingenious Tacticsslot 4 corea rule, not a number (its text names what it does)client table
Ray of Destructionslot 4 corea rule, not a number (its text names what it does)client table
module tiers on the clockTDMblue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min)client table
a med kit on the mechaTDM300 + 20 % of max DURpatch note
same mecha per teamTDM2 at most (a dead teammate's locked choice counts)patch note
Mecha Reset UnitTDMone for everyone 150 s after the fight startspatch note
exclusive tactical chipTDMDeadly Rayclient table

Skills

The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.

Module cards

The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.

In Team Deathmatch

The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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