wiki.smc.horsecock.art/mechas/aurora?srt=number.stat
Table of Contents
Aurora
| mecha | |
|---|---|
| name | Aurora |
| pilot | Yutong |
| dur | 2 400 |
| shield | 500 |
| class | sinpe, ranger |
Yutong's mecha - sinpe, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| 801602: magazine | gun 801602 | 16 | client table | ||
| 801602: one bullet on a mecha body | gun 801602 | 280 | client table | ||
| 801602: one bullet on a pilot | gun 801602 | 70 | client table | ||
| 801602: seconds between shots | gun 801602 | 0.2 | client table | ||
| 801653: fuel | skill 801653 | 16 | client table | ||
| 801655: fuel | skill 801655 | 15 | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| Beam Model | slot 2 defence | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Beam Rifle: magazine | gun 801601 | 16 | client table | ||
| Beam Rifle: one bullet on a mecha body | gun 801601 | 200.98 | client table | ||
| Beam Rifle: one bullet on a pilot | gun 801601 | 43 | client table | ||
| Beam Rifle: seconds between shots | gun 801601 | 0.45 | client table | ||
| body size (radius, height) | 3, 6 | client table | |||
| Cold Breeze | slot 1 attack | Lv1 12 %, Lv2 16 %, Lv3 24 % | client table | ||
| DUR (health) | 2400 | client table | |||
| Engine Force Field | slot 2 defence | Lv1 8 %, Lv2 12 %, Lv3 16 % | client table | ||
| Engine Force Field: the server applies | slot 2 defence | damage_taken | client table | ||
| Enhanced Voyage | slot 3 mobility | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| exclusive tactical chip | TDM | Deadly Ray | client table | ||
| fuel | 100, +11.5 a second after 1.8 s | client table | |||
| hangar ratings | armour 40, mobility 60, range 80, support 50, difficulty 25 | client table | |||
| Hyper Voltage | slot 1 attack | Lv1 2, Lv2 4, Lv3 6 | client table | ||
| Hyper Voltage: the server applies | slot 1 attack | magazine | client table | ||
| Ingenious Tactics | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Jet Wall | slot 3 mobility | Lv1 15 %, Lv2 20 %, Lv3 25 % | client table | ||
| jump | speed 36, gravity 45 (falling 70) | client table | |||
| Jump: fuel | skill 801654 | 25 | client table | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Particle Cannon: damage | skill 801651 | 112 | client table | ||
| Particle Cannon: energy | skill 801651 | 100 (costs 100, +10 a second) | client table | ||
| Particle Cannon: radius | skill 801651 | 7.5 | client table | ||
| Ray of Destruction | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| shield | 500 | client table | |||
| shield regen | 12 every 0.2 s, 8 s after the last hit | client table | |||
| Super Propulsion: energy | skill 801652 | 110 (costs 33.3, +8.5 a second) | client table |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM). The exclusive tactical chip is one of the exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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