weapons:tactical_smg - SMC Wiki

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Tactical SMG

weapon
nameTactical SMG
kindrifle
raritiesGreen, Blue, Purple, Gray (TDM)
pilot_body21 / 22 / 24 / 24
mecha_body21 / 22 / 24 / 24

A pilot rifle. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindrifleclient table
rate of fire20 shots/s (0.05 s between shots)client table
reload, empty clip2 sclient table
reload, rounds left2 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 27 m, down to 57 % at 50 m, that floor beyondcommunity

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Green 10041, Blue 10042, Purple 10043, Gray (TDM) 10046.

StatRarityCurrentSuggestedNoteSource
pilot body, one hitPurple24client table
pilot headPurple60client table
mecha bodyPurple24client table
mecha head (x1.5 mecha)Purple36client table
magazinePurple45client table
reservePurple150client table
pilot body, one hitGreen21client table
pilot headGreen52.5client table
mecha bodyGreen21client table
mecha head (x1.5 mecha)Green31.5client table
magazineGreen35client table
reserveGreen150client table
pilot body, one hitGray (TDM)24client table
pilot headGray (TDM)60client table
mecha bodyGray (TDM)24client table
mecha head (x1.5 mecha)Gray (TDM)36client table
magazineGray (TDM)45client table
reserveGray (TDM)150client table
pilot body, one hitBlue22client table
pilot headBlue55client table
mecha bodyBlue22client table
mecha head (x1.5 mecha)Blue33client table
magazineBlue40client table
reserveBlue150client table
kindrifleclient table
rate of fire20 shots/s (0.05 s between shots)client table
reload, empty clip2 sclient table
reload, rounds left2 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 27 m, down to 57 % at 50 m, that floor beyondcommunity

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:41 by sync

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