weapons:smart_exploder_gun - SMC Wiki

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Smart Exploder Gun

A pilot launcher. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindlauncherclient table
rate of fire2 shots/s (0.5 s between shots)client table
reload, empty clip3 sclient table
reload, rounds left3.1 sclient table
reach of a shot300 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offnone (full damage at every range)community
blast edgea unit at the edge of the blast takes 75 %community

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Blue 10582, Purple 10583, Yellow 10584, Gray (TDM) 10586.

StatRarityCurrentSuggestedNoteSource
kindlauncherclient table
rate of fire2 shots/s (0.5 s between shots)client table
reload, empty clip3 sclient table
reload, rounds left3.1 sclient table
reach of a shot300 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offnone (full damage at every range)community
blast edgea unit at the edge of the blast takes 75 %community
pilot body, one hitBlue32client table
pilot headBlue80client table
mecha bodyBlue192client table
mecha head (x1.5 mecha)Blue288client table
magazineBlue8client table
reserveBlue15client table
pilot body, one hitPurple36client table
pilot headPurple90client table
mecha bodyPurple208.8client table
mecha head (x1.5 mecha)Purple313.2client table
magazinePurple10client table
reservePurple15client table
pilot body, one hitYellow40client table
pilot headYellow100client table
mecha bodyYellow220client table
mecha head (x1.5 mecha)Yellow330client table
magazineYellow12client table
reserveYellow15client table
pilot body, one hitGray (TDM)36client table
pilot headGray (TDM)90client table
mecha bodyGray (TDM)223.2client table
mecha head (x1.5 mecha)Gray (TDM)334.8client table
magazineGray (TDM)10client table
reserveGray (TDM)15client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Changed 2026/11/05 16:41 by sync

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