wiki.smc.horsecock.art/weapons/shatterstar_shotgun?srt=number.where
Table of Contents
Shatterstar Shotgun
| weapon | |
|---|---|
| name | Shatterstar Shotgun |
| kind | explosive sniper |
| rarities | Purple, Yellow, Gray (TDM) |
| pilot_body | 21 / 23 / 20 |
| mecha_body | 30.45 / 33.35 / 29 |
A pilot explosive sniper firing 11 pellets a shot. The rows below are the server's: what one pellet does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.
The gun
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| kind | explosive sniper | client table | |||
| pellets a shot | 11 | client table | |||
| rate of fire | 1 shots/s (1 s between shots) | client table | |||
| reload, empty clip | 0.65 s | client table | |||
| reload, rounds left | 0.55 s | client table | |||
| reach of a shot | 300 m | client table | |||
| pilot head factor | x1 (no head shots on pilots) | community | |||
| mecha head factor | x1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) | client table | |||
| range fall-off | full damage to 11 m, down to 29 % at 35 m, that floor beyond | community | |||
| blast reach | 0 m | community |
By rarity
One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Purple 10313, Yellow 10314, Gray (TDM) 10316.
| Stat | Rarity | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| kind | explosive sniper | client table | |||
| pellets a shot | 11 | client table | |||
| rate of fire | 1 shots/s (1 s between shots) | client table | |||
| reload, empty clip | 0.65 s | client table | |||
| reload, rounds left | 0.55 s | client table | |||
| reach of a shot | 300 m | client table | |||
| pilot head factor | x1 (no head shots on pilots) | community | |||
| mecha head factor | x1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) | client table | |||
| range fall-off | full damage to 11 m, down to 29 % at 35 m, that floor beyond | community | |||
| blast reach | 0 m | community | |||
| pilot body, one pellet | Gray (TDM) | 20 | client table | ||
| mecha body | Gray (TDM) | 29 | client table | ||
| mecha head (x1.5 mecha) | Gray (TDM) | 43.5 | client table | ||
| all 11 pellets on a mecha body | Gray (TDM) | 319 | client table | ||
| magazine | Gray (TDM) | 55 | client table | ||
| reserve | Gray (TDM) | 30 | client table | ||
| pilot body, one pellet | Purple | 21 | client table | ||
| mecha body | Purple | 30.45 | client table | ||
| mecha head (x1.5 mecha) | Purple | 45.67 | client table | ||
| all 11 pellets on a mecha body | Purple | 334.95 | client table | ||
| magazine | Purple | 55 | client table | ||
| reserve | Purple | 30 | client table | ||
| pilot body, one pellet | Yellow | 23 | client table | ||
| mecha body | Yellow | 33.35 | client table | ||
| mecha head (x1.5 mecha) | Yellow | 50.03 | client table | ||
| all 11 pellets on a mecha body | Yellow | 366.85 | client table | ||
| magazine | Yellow | 55 | client table | ||
| reserve | Yellow | 30 | client table |
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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