weapons:pulse_rifle - SMC Wiki

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Pulse Rifle

weapon
namePulse Rifle
kindrifle
raritiesGreen, Blue, Purple, Gray (TDM)
pilot_body40.8 / 42.4 / 44 / 44
mecha_body49.21 / 51.14 / 53.07 / 53.07

A pilot rifle firing 3 pellets a shot. The rows below are the server's: what one pellet does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindrifleclient table
pellets a shot3client table
rate of fire2.5 shots/s (0.4 s between shots)client table
reload, empty clip2.8 sclient table
reload, rounds left2.5 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 42 m, down to 70 % at 90 m, that floor beyondcommunity

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Green 10021, Blue 10022, Purple 10023, Gray (TDM) 10026.

StatRarityCurrentSuggestedNoteSource
kindrifleclient table
pellets a shot3client table
rate of fire2.5 shots/s (0.4 s between shots)client table
reload, empty clip2.8 sclient table
reload, rounds left2.5 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 42 m, down to 70 % at 90 m, that floor beyondcommunity
pilot body, one pelletBlue42.4client table
pilot headBlue106client table
mecha bodyBlue51.14client table
mecha head (x1.5 mecha)Blue76.71client table
all 3 pellets on a mecha bodyBlue153.42client table
magazineBlue36client table
reserveBlue150client table
pilot body, one pelletGray (TDM)44client table
pilot headGray (TDM)110client table
mecha bodyGray (TDM)53.07client table
mecha head (x1.5 mecha)Gray (TDM)79.6client table
all 3 pellets on a mecha bodyGray (TDM)159.21client table
magazineGray (TDM)42client table
reserveGray (TDM)150client table
pilot body, one pelletGreen40.8client table
pilot headGreen102client table
mecha bodyGreen49.21client table
mecha head (x1.5 mecha)Green73.81client table
all 3 pellets on a mecha bodyGreen147.63client table
magazineGreen30client table
reserveGreen150client table
pilot body, one pelletPurple44client table
pilot headPurple110client table
mecha bodyPurple53.07client table
mecha head (x1.5 mecha)Purple79.6client table
all 3 pellets on a mecha bodyPurple159.21client table
magazinePurple42client table
reservePurple150client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Changed 2026/11/05 16:41 by sync

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