weapons:plasma_missile - SMC Wiki

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Plasma Missile

weapon
namePlasma Missile
kindgun
raritiesBlue, Purple, Yellow, Gray (TDM)
pilot_body9.5 / 10 / 11 / 10 / 8
mecha_body95 / 100 / 110 / 100 / 80

A pilot gun. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindgunclient table
rate of fire1.25 shots/s (0.8 s between shots)client table
reload, empty clip2.5 sclient table
reload, rounds left2.5 sclient table
reach of a shot300 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offnone (full damage at every range)community

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Blue 10592, Purple 10593, Yellow 10594, Gray (TDM) 10596, Purple #10597 10597.

StatRarityCurrentSuggestedNoteSource
pilot body, one hitYellow11client table
pilot headYellow27.5client table
mecha bodyYellow110client table
mecha head (x1.5 mecha)Yellow165client table
magazineYellow1client table
reserveYellow1client table
pilot body, one hitPurple #105978client table
pilot headPurple #1059720client table
mecha bodyPurple #1059780client table
mecha head (x1.5 mecha)Purple #10597120client table
magazinePurple #105971client table
reservePurple #105971client table
pilot body, one hitPurple10client table
pilot headPurple25client table
mecha bodyPurple100client table
mecha head (x1.5 mecha)Purple150client table
magazinePurple1client table
reservePurple1client table
pilot body, one hitGray (TDM)10client table
pilot headGray (TDM)25client table
mecha bodyGray (TDM)100client table
mecha head (x1.5 mecha)Gray (TDM)150client table
magazineGray (TDM)1client table
reserveGray (TDM)1client table
pilot body, one hitBlue9.5client table
pilot headBlue23.75client table
mecha bodyBlue95client table
mecha head (x1.5 mecha)Blue142.5client table
magazineBlue1client table
reserveBlue1client table
kindgunclient table
rate of fire1.25 shots/s (0.8 s between shots)client table
reload, empty clip2.5 sclient table
reload, rounds left2.5 sclient table
reach of a shot300 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offnone (full damage at every range)community

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:41 by sync

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