weapons:mini_smg - SMC Wiki

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Mini SMG

A pilot SMG. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindSMGclient table
rate of fire20.83 shots/s (0.048 s between shots)client table
reload, empty clip1.8 sclient table
reload, rounds left1.5 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 28 m, down to 80 % at 50 m, that floor beyondcommunity

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Starter 1011.

StatRarityCurrentSuggestedNoteSource
kindSMGclient table
rate of fire20.83 shots/s (0.048 s between shots)client table
reload, empty clip1.8 sclient table
reload, rounds left1.5 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 28 m, down to 80 % at 50 m, that floor beyondcommunity
pilot body, one hitStarter15client table
pilot headStarter37.5client table
mecha bodyStarter13.5client table
mecha head (x1.5 mecha)Starter20.25client table
magazineStarter25client table
reserveStarter125client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Changed 2026/11/05 16:41 by sync

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