weapons:light_rifle - SMC Wiki

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wiki.smc.horsecock.art/weapons/light_rifle?srt=%5Enumber.current

Light Rifle

weapon
nameLight Rifle
kindrifle
raritiesGreen, Blue, Purple, Gray (TDM)
pilot_body23 / 24 / 25 / 25
mecha_body32.84 / 34.27 / 35.7 / 35.7

A pilot rifle. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
kindrifleclient table
range fall-offfull damage to 73 m, down to 74 % at 101 m, that floor beyondcommunity
reach of a shot450 mclient table
reload, empty clip2 sclient table
reload, rounds left2 sclient table
rate of fire13.33 shots/s (0.075 s between shots)client table

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Green 10031, Blue 10032, Purple 10033, Gray (TDM) 10036.

StatRarityCurrentSuggestedNoteSource
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
kindrifleclient table
range fall-offfull damage to 73 m, down to 74 % at 101 m, that floor beyondcommunity
pilot headPurple62.5client table
pilot headGray (TDM)62.5client table
pilot headBlue60client table
pilot headGreen57.5client table
mecha head (x1.5 mecha)Purple53.55client table
mecha head (x1.5 mecha)Gray (TDM)53.55client table
mecha head (x1.5 mecha)Blue51.41client table
mecha head (x1.5 mecha)Green49.27client table
reach of a shot450 mclient table
mecha bodyPurple35.7client table
mecha bodyGray (TDM)35.7client table
magazinePurple35client table
magazineGray (TDM)35client table
mecha bodyBlue34.27client table
mecha bodyGreen32.84client table
magazineBlue30client table
magazineGreen25client table
pilot body, one hitPurple25client table
pilot body, one hitGray (TDM)25client table
pilot body, one hitBlue24client table
pilot body, one hitGreen23client table
reload, empty clip2 sclient table
reload, rounds left2 sclient table
reserveGreen150client table
reserveBlue150client table
reservePurple150client table
reserveGray (TDM)150client table
rate of fire13.33 shots/s (0.075 s between shots)client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:41 by sync

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