wiki.smc.horsecock.art/weapons/ion_cannon?srt=number.stat
Table of Contents
Ion Cannon
| weapon | |
|---|---|
| name | Ion Cannon |
| kind | gun |
| rarities | Blue, Purple, Yellow, Gray (TDM) |
| pilot_body | 68 / 65.5 / 68.55 / 64.75 |
| mecha_body | 306 / 290.96 / 290.16 / 264 |
A pilot gun. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.
The gun
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| blast edge | a unit at the edge of the blast takes 70 % | community | |||
| kind | gun | client table | |||
| mecha head factor | x0.9 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) | community | |||
| pilot head factor | x1 (no head shots on pilots) | community | |||
| range fall-off | none (full damage at every range) | community | |||
| rate of fire | 2 shots/s (0.5 s between shots) | client table | |||
| reach of a shot | 450 m | client table | |||
| reload, empty clip | 3.2 s | client table | |||
| reload, rounds left | 3.2 s | client table |
By rarity
One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Blue 10552, Purple 10553, Yellow 10554, Gray (TDM) 10556.
| Stat | Rarity | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| blast edge | a unit at the edge of the blast takes 70 % | community | |||
| kind | gun | client table | |||
| magazine | Blue | 1 | client table | ||
| magazine | Purple | 1 | client table | ||
| magazine | Yellow | 1 | client table | ||
| magazine | Gray (TDM) | 1 | client table | ||
| mecha body | Blue | 306 | client table | ||
| mecha body | Purple | 290.96 | client table | ||
| mecha body | Yellow | 290.16 | client table | ||
| mecha body | Gray (TDM) | 264 | client table | ||
| mecha head (x1.5 mecha) | Blue | 413.1 | client table | ||
| mecha head (x1.5 mecha) | Purple | 392.79 | client table | ||
| mecha head (x1.5 mecha) | Yellow | 391.72 | client table | ||
| mecha head (x1.5 mecha) | Gray (TDM) | 356.4 | client table | ||
| mecha head factor | x0.9 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) | community | |||
| pilot body, one hit | Blue | 68 | client table | ||
| pilot body, one hit | Purple | 65.5 | client table | ||
| pilot body, one hit | Yellow | 68.55 | client table | ||
| pilot body, one hit | Gray (TDM) | 64.75 | client table | ||
| pilot head factor | x1 (no head shots on pilots) | community | |||
| range fall-off | none (full damage at every range) | community | |||
| rate of fire | 2 shots/s (0.5 s between shots) | client table | |||
| reach of a shot | 450 m | client table | |||
| reload, empty clip | 3.2 s | client table | |||
| reload, rounds left | 3.2 s | client table |
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.