weapons:homing_missile - SMC Wiki

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Homing Missile

weapon
nameHoming Missile
kindlauncher
raritiesBlue, Purple, Yellow, Gray (TDM), Red (event)
pilot_body90 / 95 / 100 / 90 / 95 / 0
mecha_body580.05 / 680.01 / 760 / 540 / 750 / 0

A pilot launcher. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindlauncherclient table
rate of fire2 shots/s (0.5 s between shots)client table
reload, empty clip3.5 sclient table
reload, rounds left3.5 sclient table
reach of a shot300 mclient table
pilot head factorx2.5client table (tutorial)
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offnone (full damage at every range)community

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Blue 10542, Purple 10543, Yellow 10544, Red (event) 10545, Gray (TDM) 10546, Red (event) #10684 10684.

StatRarityCurrentSuggestedNoteSource
pilot body, one hitYellow100client table
pilot headYellow250client table
mecha bodyYellow760client table
mecha head (x1.5 mecha)Yellow1140client table
magazineYellow1client table
reserveYellow5client table
pilot body, one hitRed (event) #106840client table
pilot headRed (event) #106840client table
mecha bodyRed (event) #106840client table
mecha head (x1.5 mecha)Red (event) #106840client table
magazineRed (event) #106841client table
reserveRed (event) #106845client table
pilot body, one hitRed (event)90client table
pilot headRed (event)225client table
mecha bodyRed (event)540client table
mecha head (x1.5 mecha)Red (event)810client table
magazineRed (event)2client table
reserveRed (event)5client table
pilot body, one hitPurple95client table
pilot headPurple237.5client table
mecha bodyPurple680.01client table
mecha head (x1.5 mecha)Purple1020.01client table
magazinePurple1client table
reservePurple5client table
pilot body, one hitGray (TDM)95client table
pilot headGray (TDM)237.5client table
mecha bodyGray (TDM)750client table
mecha head (x1.5 mecha)Gray (TDM)1125client table
magazineGray (TDM)1client table
reserveGray (TDM)5client table
pilot body, one hitBlue90client table
pilot headBlue225client table
mecha bodyBlue580.05client table
mecha head (x1.5 mecha)Blue870.08client table
magazineBlue1client table
reserveBlue5client table
kindlauncherclient table
rate of fire2 shots/s (0.5 s between shots)client table
reload, empty clip3.5 sclient table
reload, rounds left3.5 sclient table
reach of a shot300 mclient table
pilot head factorx2.5client table (tutorial)
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offnone (full damage at every range)community

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Changed 2026/11/05 16:41 by sync

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