wiki.smc.horsecock.art/weapons/homing_missile?srt=%5Enumber.stat
Table of Contents
Homing Missile
| weapon | |
|---|---|
| name | Homing Missile |
| kind | launcher |
| rarities | Blue, Purple, Yellow, Gray (TDM), Red (event) |
| pilot_body | 90 / 95 / 100 / 90 / 95 / 0 |
| mecha_body | 580.05 / 680.01 / 760 / 540 / 750 / 0 |
A pilot launcher. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.
The gun
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| reload, rounds left | 3.5 s | client table | |||
| reload, empty clip | 3.5 s | client table | |||
| reach of a shot | 300 m | client table | |||
| rate of fire | 2 shots/s (0.5 s between shots) | client table | |||
| range fall-off | none (full damage at every range) | community | |||
| pilot head factor | x2.5 | client table (tutorial) | |||
| mecha head factor | x1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) | client table | |||
| kind | launcher | client table |
By rarity
One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Blue 10542, Purple 10543, Yellow 10544, Red (event) 10545, Gray (TDM) 10546, Red (event) #10684 10684.
| Stat | Rarity | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| reserve | Blue | 5 | client table | ||
| reserve | Purple | 5 | client table | ||
| reserve | Yellow | 5 | client table | ||
| reserve | Red (event) | 5 | client table | ||
| reserve | Gray (TDM) | 5 | client table | ||
| reserve | Red (event) #10684 | 5 | client table | ||
| reload, rounds left | 3.5 s | client table | |||
| reload, empty clip | 3.5 s | client table | |||
| reach of a shot | 300 m | client table | |||
| rate of fire | 2 shots/s (0.5 s between shots) | client table | |||
| range fall-off | none (full damage at every range) | community | |||
| pilot head factor | x2.5 | client table (tutorial) | |||
| pilot head | Blue | 225 | client table | ||
| pilot head | Purple | 237.5 | client table | ||
| pilot head | Yellow | 250 | client table | ||
| pilot head | Red (event) | 225 | client table | ||
| pilot head | Gray (TDM) | 237.5 | client table | ||
| pilot head | Red (event) #10684 | 0 | client table | ||
| pilot body, one hit | Blue | 90 | client table | ||
| pilot body, one hit | Purple | 95 | client table | ||
| pilot body, one hit | Yellow | 100 | client table | ||
| pilot body, one hit | Red (event) | 90 | client table | ||
| pilot body, one hit | Gray (TDM) | 95 | client table | ||
| pilot body, one hit | Red (event) #10684 | 0 | client table | ||
| mecha head factor | x1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) | client table | |||
| mecha head (x1.5 mecha) | Blue | 870.08 | client table | ||
| mecha head (x1.5 mecha) | Purple | 1020.01 | client table | ||
| mecha head (x1.5 mecha) | Yellow | 1140 | client table | ||
| mecha head (x1.5 mecha) | Red (event) | 810 | client table | ||
| mecha head (x1.5 mecha) | Gray (TDM) | 1125 | client table | ||
| mecha head (x1.5 mecha) | Red (event) #10684 | 0 | client table | ||
| mecha body | Blue | 580.05 | client table | ||
| mecha body | Purple | 680.01 | client table | ||
| mecha body | Yellow | 760 | client table | ||
| mecha body | Red (event) | 540 | client table | ||
| mecha body | Gray (TDM) | 750 | client table | ||
| mecha body | Red (event) #10684 | 0 | client table | ||
| magazine | Blue | 1 | client table | ||
| magazine | Purple | 1 | client table | ||
| magazine | Yellow | 1 | client table | ||
| magazine | Red (event) | 2 | client table | ||
| magazine | Gray (TDM) | 1 | client table | ||
| magazine | Red (event) #10684 | 1 | client table | ||
| kind | launcher | client table |
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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