weapons:gun_shield - SMC Wiki

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Gun Shield

weapon
nameGun Shield
kindgun shield
raritiesBlue, Purple, Yellow, Gray (TDM)
pilot_body18 / 19 / 20 / 20
mecha_body18 / 19 / 20 / 20

A pilot gun shield firing 10 pellets a shot. The rows below are the server's: what one pellet does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindgun shieldclient table
pellets a shot10client table
rate of fire3.33 shots/s (0.3 s between shots)client table
reload, empty clip0.7 sclient table
reload, rounds left0.6 sclient table
reach of a shot300 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 8 m, down to 70 % at 37 m, that floor beyondcommunity

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Blue 10652, Purple 10653, Yellow 10654, Gray (TDM) 10656.

StatRarityCurrentSuggestedNoteSource
kindgun shieldclient table
pellets a shot10client table
rate of fire3.33 shots/s (0.3 s between shots)client table
reload, empty clip0.7 sclient table
reload, rounds left0.6 sclient table
reach of a shot300 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 8 m, down to 70 % at 37 m, that floor beyondcommunity
pilot body, one pelletBlue18client table
pilot headBlue45client table
mecha bodyBlue18client table
mecha head (x1.5 mecha)Blue27client table
all 10 pellets on a mecha bodyBlue180client table
magazineBlue5client table
reserveBlue30client table
pilot body, one pelletPurple19client table
pilot headPurple47.5client table
mecha bodyPurple19client table
mecha head (x1.5 mecha)Purple28.5client table
all 10 pellets on a mecha bodyPurple190client table
magazinePurple6client table
reservePurple30client table
pilot body, one pelletYellow20client table
pilot headYellow50client table
mecha bodyYellow20client table
mecha head (x1.5 mecha)Yellow30client table
all 10 pellets on a mecha bodyYellow200client table
magazineYellow7client table
reserveYellow30client table
pilot body, one pelletGray (TDM)20client table
pilot headGray (TDM)50client table
mecha bodyGray (TDM)20client table
mecha head (x1.5 mecha)Gray (TDM)30client table
all 10 pellets on a mecha bodyGray (TDM)200client table
magazineGray (TDM)6client table
reserveGray (TDM)30client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Changed 2026/11/05 16:41 by sync

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