weapons:grenade_launcher - SMC Wiki

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Grenade Launcher

weapon
nameGrenade Launcher
kindexplosive sniper
raritiesGreen, Blue, Purple, Gray (TDM), Red (event)
pilot_body56 / 58 / 61 / 62 / 55
mecha_body407.68 / 427.46 / 457.5 / 470.58 / 385

A pilot explosive sniper. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindexplosive sniperclient table
rate of fire2.22 shots/s (0.45 s between shots)client table
reload, empty clip4 sclient table
reload, rounds left3.4 sclient table
reach of a shot300 mclient table
pilot head factorx2.5client table (tutorial)
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offnone (full damage at every range)community
blast edgea unit at the edge of the blast takes 60 %community

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Green 10521, Blue 10522, Purple 10523, Red (event) 10525, Gray (TDM) 10526.

StatRarityCurrentSuggestedNoteSource
kindexplosive sniperclient table
rate of fire2.22 shots/s (0.45 s between shots)client table
reload, empty clip4 sclient table
reload, rounds left3.4 sclient table
reach of a shot300 mclient table
pilot head factorx2.5client table (tutorial)
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offnone (full damage at every range)community
blast edgea unit at the edge of the blast takes 60 %community
pilot body, one hitGreen56client table
pilot headGreen140client table
mecha bodyGreen407.68client table
mecha head (x1.5 mecha)Green611.52client table
magazineGreen4client table
reserveGreen15client table
pilot body, one hitBlue58client table
pilot headBlue145client table
mecha bodyBlue427.46client table
mecha head (x1.5 mecha)Blue641.19client table
magazineBlue5client table
reserveBlue15client table
pilot body, one hitPurple61client table
pilot headPurple152.5client table
mecha bodyPurple457.5client table
mecha head (x1.5 mecha)Purple686.25client table
magazinePurple5client table
reservePurple15client table
pilot body, one hitRed (event)62client table
pilot headRed (event)155client table
mecha bodyRed (event)470.58client table
mecha head (x1.5 mecha)Red (event)705.87client table
magazineRed (event)6client table
reserveRed (event)15client table
pilot body, one hitGray (TDM)55client table
pilot headGray (TDM)137.5client table
mecha bodyGray (TDM)385client table
mecha head (x1.5 mecha)Gray (TDM)577.5client table
magazineGray (TDM)5client table
reserveGray (TDM)15client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:41 by sync

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