weapons:flamethrower - SMC Wiki

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wiki.smc.horsecock.art/weapons/flamethrower?srt=number.stat

Flamethrower

weapon
nameFlamethrower
kindmachine gun
raritiesGreen, Blue, Purple, Gray (TDM), Red (event)
pilot_body30 / 32 / 34 / 32 / 34
mecha_body180 / 192 / 204 / 192 / 204

A pilot machine gun firing 100 pellets a shot. The rows below are the server's: what one pellet does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
burn after a hit10 damage every 3 s for 15 scommunity
kindmachine gunclient table
mecha head factorx0 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) - no head shots on mechascommunity
pellets a shot100client table
pilot head factorx1 (no head shots on pilots)community
range fall-offnone (full damage at every range)community
rate of fire2.5 shots/s (0.4 s between shots)client table
reach of a shot20 mclient table
reload, empty clip5 sclient table
reload, rounds left4 sclient table

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Green 10611, Blue 10612, Purple 10613, Red (event) 10615, Gray (TDM) 10616.

StatRarityCurrentSuggestedNoteSource
all 100 pellets on a mecha bodyGreen18000client table
all 100 pellets on a mecha bodyBlue19200client table
all 100 pellets on a mecha bodyPurple20400client table
all 100 pellets on a mecha bodyRed (event)19200client table
all 100 pellets on a mecha bodyGray (TDM)20400client table
burn after a hit10 damage every 3 s for 15 scommunity
kindmachine gunclient table
magazineGreen80client table
magazineBlue90client table
magazinePurple100client table
magazineRed (event)110client table
magazineGray (TDM)100client table
mecha bodyGreen180client table
mecha bodyBlue192client table
mecha bodyPurple204client table
mecha bodyRed (event)192client table
mecha bodyGray (TDM)204client table
mecha head factorx0 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) - no head shots on mechascommunity
pellets a shot100client table
pilot body, one pelletGreen30client table
pilot body, one pelletBlue32client table
pilot body, one pelletPurple34client table
pilot body, one pelletRed (event)32client table
pilot body, one pelletGray (TDM)34client table
pilot head factorx1 (no head shots on pilots)community
range fall-offnone (full damage at every range)community
rate of fire2.5 shots/s (0.4 s between shots)client table
reach of a shot20 mclient table
reload, empty clip5 sclient table
reload, rounds left4 sclient table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:41 by sync

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