weapons:assault_rifle - SMC Wiki

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Assault Rifle

weapon
nameAssault Rifle
kindrifle
raritiesGreen, Blue, Purple, Gray (TDM), Red (event)
pilot_body32.8 / 25 / 26 / 27 / 28 / 27
mecha_body32.8 / 35.7 / 37.13 / 38.56 / 39.98 / 38.56

A pilot rifle. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.

The gun

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
kindrifleclient table
rate of fire11.11 shots/s (0.09 s between shots)client table
reload, empty clip2.5 sclient table
reload, rounds left2.2 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 50 m, down to 68 % at 80 m, that floor beyondcommunity

By rarity

One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Green 10010, Green #10011 10011, Blue 10012, Purple 10013, Red (event) 10015, Gray (TDM) 10016.

StatRarityCurrentSuggestedNoteSource
kindrifleclient table
rate of fire11.11 shots/s (0.09 s between shots)client table
reload, empty clip2.5 sclient table
reload, rounds left2.2 sclient table
reach of a shot450 mclient table
pilot head factorx2.5community
mecha head factorx1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2)client table
range fall-offfull damage to 50 m, down to 68 % at 80 m, that floor beyondcommunity
pilot body, one hitGreen32.8client table
pilot headGreen82client table
mecha bodyGreen32.8client table
mecha head (x1.5 mecha)Green49.2client table
magazineGreen30client table
reserveGreen150client table
pilot body, one hitGreen #1001125client table
pilot headGreen #1001162.5client table
mecha bodyGreen #1001135.7client table
mecha head (x1.5 mecha)Green #1001153.55client table
magazineGreen #1001130client table
reserveGreen #10011150client table
pilot body, one hitBlue26client table
pilot headBlue65client table
mecha bodyBlue37.13client table
mecha head (x1.5 mecha)Blue55.69client table
magazineBlue35client table
reserveBlue150client table
pilot body, one hitPurple27client table
pilot headPurple67.5client table
mecha bodyPurple38.56client table
mecha head (x1.5 mecha)Purple57.83client table
magazinePurple40client table
reservePurple150client table
pilot body, one hitRed (event)28client table
pilot headRed (event)70client table
mecha bodyRed (event)39.98client table
mecha head (x1.5 mecha)Red (event)59.98client table
magazineRed (event)50client table
reserveRed (event)150client table
pilot body, one hitGray (TDM)27client table
pilot headGray (TDM)67.5client table
mecha bodyGray (TDM)38.56client table
mecha head (x1.5 mecha)Gray (TDM)57.83client table
magazineGray (TDM)40client table
reserveGray (TDM)150client table

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Changed 2026/11/05 16:41 by sync

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