wiki.smc.horsecock.art/weapons/achilles_rifle?srt=%5Enumber.current
Table of Contents
Achilles Rifle
| weapon | |
|---|---|
| name | Achilles Rifle |
| kind | explosive sniper |
| rarities | Blue, Purple, Yellow |
| pilot_body | 25 / 25 / 30 |
| mecha_body | 100 / 100 / 90 |
A pilot explosive sniper. The rows below are the server's: what one hit does to a pilot and to a mecha at each rarity, and the gun's own numbers. Gray (TDM) is the Team Deathmatch version of the gun.
The gun
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| mecha head factor | x1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) | client table | |||
| pilot head factor | x1 (no head shots on pilots) | community | |||
| range fall-off | full damage to 36 m, down to 80 % at 300 m, that floor beyond | community | |||
| kind | explosive sniper | client table | |||
| reach of a shot | 300 m | client table | |||
| rate of fire | 3.33 shots/s (0.3 s between shots) | client table | |||
| reload, empty clip | 1.5 s | client table | |||
| reload, rounds left | 1.5 s | client table |
By rarity
One row per rarity: the Gray row is the gun Team Deathmatch hands out, Red the event version. The ids: Blue 10422, Purple 10423, Yellow 10424.
| Stat | Rarity | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| mecha head factor | x1 of the mecha's own head factor (x1.5; Firefox / JOJO x1.2) | client table | |||
| pilot head factor | x1 (no head shots on pilots) | community | |||
| range fall-off | full damage to 36 m, down to 80 % at 300 m, that floor beyond | community | |||
| kind | explosive sniper | client table | |||
| mecha body | Yellow | 90 | client table | ||
| reach of a shot | 300 m | client table | |||
| pilot body, one hit | Yellow | 30 | client table | ||
| rate of fire | 3.33 shots/s (0.3 s between shots) | client table | |||
| magazine | Yellow | 28 | client table | ||
| pilot body, one hit | Blue | 25 | client table | ||
| pilot body, one hit | Purple | 25 | client table | ||
| magazine | Blue | 24 | client table | ||
| reserve | Blue | 24 | client table | ||
| magazine | Purple | 24 | client table | ||
| reserve | Purple | 24 | client table | ||
| reserve | Yellow | 24 | client table | ||
| mecha head (x1.5 mecha) | Blue | 150 | client table | ||
| mecha head (x1.5 mecha) | Purple | 150 | client table | ||
| mecha head (x1.5 mecha) | Yellow | 135 | client table | ||
| mecha body | Blue | 100 | client table | ||
| mecha body | Purple | 100 | client table | ||
| reload, empty clip | 1.5 s | client table | |||
| reload, rounds left | 1.5 s | client table |
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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