systems:modules - SMC Wiki

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Modules and plans

article
nameModules and plans
kindsystem
lineslots, cards, levels, how a slot activates

Four slots on every mecha - attack, defence, mobility, the core - each with two cards on the mecha's page; the hangar plan picks one per slot. In Battle Royale the chips on the ground activate a slot at a level; in Team Deathmatch the tiers come on the clock.

The numbers

Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.

StatWhereCurrentSuggestedNoteSource
cards in the table332, 43 of them with a number the server itself appliesclient table
slotsattack (1), defence (2), mobility (3), core (4)client table
levelsthree per card (the core: one)client table
a higher card replaces a lower onea pickup is accepted into an empty slot or over a lower levelclient table
Team Deathmatch tiersTDMblue 180 s (3 min), purple 270 s, the core 360 s (6 min)client table

Each mecha's page lists its eight cards with their levels; How damage is applied lists which cards change the damage chain.

Numbers as the server runs them. How the sync works.

Notes by players

Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.


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Except where otherwise noted, the words and numbers on this wiki are licensed under the following license: CC Attribution-Share Alike 4.0 International

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Changed 2026/11/05 16:42 by sync

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