systems:damage - SMC Wiki

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How damage is applied

article
nameHow damage is applied
kindsystem
linethe chain of stages every hit runs, and where each modifier sits

One hit, one chain: the table number goes through fixed stages in a fixed order, every stage multiplies or subtracts, and what is left reaches the shield and the DUR. Every modifier in the game - a module card, a chip, a pilot ability, a piece of armour, a mode rule - sits in exactly one box. You can move one: pick another box in its stage suggested cell and say why; the picture follows at the next sync, the server at the owner's word.

The chain

flowchart TB subgraph r0["the hit"] direction LR b0["base"] b1["part"] b2["charge"] b3["range"] b4["shot gifts
6 modifiers"] b5["pair hooks"] b6["attacker sheet (out)
27 modifiers"] b7["victim sheet (in)
12 modifiers"] b8["edge"] b9["cover"] b0 --> b1 --> b2 --> b3 --> b4 --> b5 --> b6 --> b7 --> b8 --> b9 end subgraph r1["what it meets"] direction LR b10["armour
4 modifiers"] b11["helmet
3 modifiers"] b12["carried shield
1 modifier"] b13["outer shield"] b14["shield
3 modifiers"] b15["HP
3 modifiers"] b10 --> b11 --> b12 --> b13 --> b14 --> b15 end b9 --> b10

Which boxes a kind of damage runs (battle/damage.KINDS; the part factors sit in the base of a shot or blast; armour, shields and the pools follow for every kind):

kind boxes
shot charge → range → shot gifts → pair hooks → attacker sheet (out) → victim sheet (in)
blast range → shot gifts → pair hooks → attacker sheet (out) → victim sheet (in) → edge → cover
skill pair hooks → attacker sheet (out) → victim sheet (in)
burn pair hooks → attacker sheet (out) → victim sheet (in)
poison the pools only (the circle ignores everything else)

The boxes

box what happens there
base the table number: c_gun_data iBasePower, a skill's other_damage, a blast's boom, the circle's tick
part head x2.5 on a pilot (where heads count); a mecha's own head / body / arm / foot factors x the gun's scale
charge the level a charge gun was held to (the ion cannon: x1.8, x2.6)
range range fall-off: full to max_m, a straight line down to the floor at min_m
shot gifts the shooter's shot-wide gifts (a terminal's “+30 % damage”)
pair hooks the attacker / victim pair: gifts and module cards that look at who hits whom
attacker sheet (out) the attacker's `damage` stat: module cards, a recipe's “damage x”, ACE time, the TDM intruder debuff
victim sheet (in) the victim's `damage_taken` stat: module cards, a recipe's “damage taken x”, the TDM pilot reduction
edge a blast's edge fall-off (the direct target takes it whole); the later pairs of a missile salvo
cover the share of the unit a blast sees past walls and mechas
armour the suit takes its share off (15 / 20 / 30 %); the circle ignores it
helmet the helmet takes its share off a MECHA weapon's hit (10 / 15 / 20 %)
carried shield the Gun Shield in hand takes the hit first
outer shield a skill's outer shield (Firefox's dash 420, Lancelot's stomp) takes it first
shield the mecha's shield, with the blast-vs-shield factors
HP what is left reaches the DUR / HP; lifesteal and the “damage dealt → heal” cards count here
not damage a modifier of something else: magazine, blast radius, max DUR, speed

Two “+10 %” on one stat multiply to x1.21 (`[damage].stacking = “multiply”`): value = (base + adds) x the product of (1 + p) x the plain multipliers; `set` wins over all. The sheet's stats today: damage, damage_taken, magazine, blast_radius, max_hp, max_shield.

Every modifier and its box

One row per modifier. stage is where the server applies it today; stage suggested is yours - a dropdown of the boxes above. A modifier that is not about damage at all (a magazine, a radius) sits in “not damage”.

ModifierKindStatOpValueWhenStageStage suggestedNote
Protective Helmet (C) L1 [16541]armourdamage taken from mecha weaponspct-10 %worn; the hit comes from a mecha weaponhelmet[combat].helmet_reduce
Protective Helmet (B) L2 [16542]armourdamage taken from mecha weaponspct-15 %worn; the hit comes from a mecha weaponhelmet[combat].helmet_reduce
Protective Helmet (A) L3 [16543]armourdamage taken from mecha weaponspct-20 %worn; the hit comes from a mecha weaponhelmet[combat].helmet_reduce
Combat Fatigue (C) L1 [16511]armourdamage takenpct-15 %wornarmourarmor_config fDmgReduce
Combat Fatigue (B) L2 [16512]armourdamage takenpct-20 %wornarmourarmor_config fDmgReduce
Combat Fatigue (A) L3 [16513]armourdamage takenpct-30 %wornarmourarmor_config fDmgReduce
Combat Fatigue (A) L3 [16514]armourdamage takenpct-8 %wornarmourarmor_config fDmgReduce
Yutong: Hovering Attackpilot ability (NOT built yet)damagepct+2 % at Lv1, see the pilot's pageWhen hovering above 8m, Gain 2% damage. If hovering above 20m, Gain 5% Damage.attacker sheet (out)the community sheet; the server applies none
Nighthawk: Shadow Hunterpilot ability (NOT built yet)damagepct+8 % at Lv1, see the pilot's pageWaiting 6s before attacking rewards you 8% damage on your next shotattacker sheet (out)the community sheet; the server applies none
a recipe's damage linemode rule (custom rooms)damage / damage takenmulthe room setting's factorthe recipe says soattacker sheet (out)PLAYLIST_DESIGN 14: Room Settings
Basic Armormodule card (any mecha)max_durpct1.5 % | 3 % | 5 %the card is installednot damagebuff row 310
Advanced Armormodule card (any mecha)max_durpct2 % | 4 % | 7 %the card is installednot damagebuff row 310
Basic Assaultmodule card (any mecha)weapon_damagepct1.5 % | 3 % | 5 %the card is installedattacker sheet (out)buff row 323
Advanced Assaultmodule card (any mecha)weapon_damagepct2 % | 4 % | 7 %the card is installedattacker sheet (out)buff row 323
Top Assaultmodule card (any mecha)weapon_damagepct10 % | 10 % | 10 %the card is installedattacker sheet (out)buff row 323
1014module card (any mecha)magazineaddsee the cardthe card is installednot damagebuff row 345
Power Quivermodule card (Andromeda)magazineadd1 | 2 | 3the card is installednot damagebuff row 345
1039module card (any mecha)weapon_damagepctsee the cardthe card is installedattacker sheet (out)buff row 323
1047module card (any mecha)throwable_damagepctsee the cardthe card is installedattacker sheet (out)buff row 344
1047module card (any mecha)throwable_damagepctsee the cardthe card is installedattacker sheet (out)buff row 344
Thermal Armormodule card (any mecha)damage_takenpct10 % | 20 % | 30 %the card is installedvictim sheet (in)buff row 347
Battle Frenzymodule card (Hotsteel)damage_to_healpct10 % | 10 % | 10 %the card is installedHPbuff row 391
Penetrating Blastmodule card (Gabriel)blast_vs_shieldpct6 % | 9 % | 12 %the card is installedshieldbuff row 348
Penetrating Blastmodule card (Gabriel)blast_vs_shieldpct6 % | 9 % | 12 %the card is installedshieldbuff row 348
Talonmodule card (Skylark)weapon_damagepct10 % | 13 % | 16 %the card is installedattacker sheet (out)buff row 323
Versatile Fightermodule card (Arthur)damage_takenpct2.5 / 8 % | 2.5 / 12 % | 2.5 / 16 %the card is installedvictim sheet (in)buff row 347
Cannon Reinforcementmodule card (Caramel)damage_takenpct12 % | 15 % | 18 %the card is installedvictim sheet (in)buff row 347
Large Energy Bankmodule card (Gabriel)magazineadd2 | 4 | 6the card is installednot damagebuff row 345
Judgementmodule card (Gabriel)throwable_damagepct12 % | 12 % | 12 %the card is installedattacker sheet (out)buff row 344
Fiery Chambermodule card (Firefox)magazineadd10 | 20 | 30the card is installednot damagebuff row 345
Swan Flightmodule card (Skylark)throwable_damagepct4 % | 8 % | 12 %the card is installedattacker sheet (out)buff row 344
1088module card (any mecha)weapon_damagepctsee the cardthe card is installedattacker sheet (out)buff row 323
Bellowing Cranemodule card (Skylark)cure_bonuspct25 % | 35 % | 45 %the card is installedattacker sheet (out)buff row 31800601
Shattershotmodule card (Caramel)blast_radiuspct10 % | 17 % | 22 %the card is installednot damagebuff row 387
High-energy Fuelmodule card (Firestar)weapon_damagepct8 % | 10 % | 12 %the card is installedattacker sheet (out)buff row 31801203
Clipmodule card (Hotsteel)magazineadd9 | 10 | 11the card is installednot damagebuff row 345
Ironwallmodule card (Hotsteel)damage_takenpct180 / 5 % | 180 / 8 % | 180 / 12 %the card is installedvictim sheet (in)buff row 347
High-Explosive Roundmodule card (Hurricane)blast_radiuspct10 % | 20 % | 30 %the card is installednot damagebuff row 387
Aircraft Gun Clipmodule card (Hurricane)magazineadd30 | 40 | 50the card is installednot damagebuff row 345
Fighting Dragonmodule card (Ventorus)blast_radiusadd3 | 4 | 5the card is installednot damagebuff row 346
Explosive Arrowmodule card (Raven)blast_radiusadd1 | 1.5 | 2the card is installednot damagebuff row 387
Life Drainmodule card (Raven)damage_to_healpct4 % | 6 % | 8 %the card is installedHPbuff row 391
Quick Dodgemodule card (Neutron Star)damage_takenpct8 % | 13 % | 18 %the card is installedvictim sheet (in)buff row 458
Static Shockmodule card (Boltus)blast_vs_shieldpct4 % | 8 % | 12 %the card is installedshieldbuff row 348
Hyper Voltagemodule card (Aurora)magazineadd2 | 4 | 6the card is installednot damagebuff row 345
Engine Force Fieldmodule card (Aurora)damage_takenpct8 % | 12 % | 16 %the card is installedvictim sheet (in)buff row 347
Heavy Magmodule card (Northern Knight)magazineadd2 | 4 | 6the card is installednot damagebuff row 345
Large Clipmodule card (Ranger)magazineadd2 | 4 | 6the card is installednot damagebuff row 345
High-Explosive Ammomodule card (Snow Mirage)blast_radiuspct5 % | 10 % | 15 %the card is installednot damagebuff row 387
Boost Reloadmodule card (JOJO)blast_radiuspct10 % | 15 % | 20 %the card is installednot damagebuff row 31802412
Boost Reloadmodule card (JOJO)blast_radiuspct10 % | 15 % | 20 %the card is installednot damagebuff row 31802412
Reactive Armormodule card (Skyfall)damage_takenpct4 % | 7 % | 10 %the card is installedvictim sheet (in)buff row 347
Super Carrotmodule card (Moon Rabbit)blast_radiuspct9 % | 12 % | 15 %the card is installednot damagebuff row 387
Professional Toolsmodule card (Guerilla Hunter)weapon_damagepct6 % / 6 % | 9 % / 9 % | 12 % / 12 %the card is installedattacker sheet (out)buff row 31802913
Professional Toolsmodule card (Guerilla Hunter)weapon_damagepct6 % / 6 % | 9 % / 9 % | 12 % / 12 %the card is installedattacker sheet (out)buff row 31802913
Cluster Slashmodule card (Skyfire)weapon_damagepct10 % | 15 % | 20 %the card is installedattacker sheet (out)buff row 31803302
Angular Deflectionmodule card (Nebula)damage_takenpct12 % | 16 % | 20 %the card is installedvictim sheet (in)buff row 31803603
TDM intruder debuffmode rule (TDM)damagepct-4 % a second, to -20 %standing in the enemy baseattacker sheet (out)[tdm].debuff_step
Silver Deacon: Fatal Verdictpilot ability (NOT built yet)damagepct+4 % at Lv1, see the pilot's pagePrimary Mech weapons gains 4% damage against enemies who are 150 awayattacker sheet (out)the community sheet; the server applies none
the circlethe zoneHPaddthe level's damage a second, x3 at most when staying outoutside the circleHPignores armour and gifts
Norma: Chain Electroshockpilot ability (NOT built yet)damagepct+12 % at Lv1, see the pilot's pageIncrease primary damage by 12% for 7s when you use a secondary weaponattacker sheet (out)the community sheet; the server applies none
Mobius: Lethal Thrustpilot ability (NOT built yet)damagepct+10 % at Lv1, see the pilot's pageIncrease overall dmg by 10% within 15mattacker sheet (out)the community sheet; the server applies none
Shin: Piece of Cakepilot ability (NOT built yet)damagepct+10 % at Lv1, see the pilot's pageIncrease Deformed car's and Unicorn's damage by 10%attacker sheet (out)the community sheet; the server applies none
Zoe: Justice shall Prevailpilot ability (NOT built yet)damagepct+8 % at Lv1, see the pilot's pageIf surrounded by 1 or more players increase your damage by 8% for each one within 20mattacker sheet (out)the community sheet; the server applies none
Gun Shield in handarmourdamage takenaddthe shield takes the hit until it breaksheld upcarried shieldarmor_config iDur
Cyrus: Genius Mercpilot ability (NOT built yet)damagepct+5 % at Lv1, see the pilot's pageGain 5% damage when switching weapons as a pilot for 3sattacker sheet (out)the community sheet; the server applies none
R.E.D: Crimson Rhapsodypilot ability (NOT built yet)damage takenpct-5 % at Lv1, see the pilot's pageGain 5% Damage Reduction for 2s upon firing a weapon.victim sheet (in)the community sheet; the server applies none
Mila: Extereme Firepowerpilot ability (NOT built yet)damagepct+0.5 % at Lv1, see the pilot's pageGain 0.5% Damage for every 10% of your mechs missing HPattacker sheet (out)the community sheet; the server applies none
ACE timemode rule (TDM)damagepct+20 %from 480 s (8 min)attacker sheet (out)[tdm].ace_damage
Piercing Arrowexclusive chip (Andromeda)damagepct+30 %always; on Energy Catapultshot giftsbuff 2028
Seize the Momentumexclusive chip (Arthur)damagepct+10 %always; on EMT Bladeshot giftsbuff 2027
Valorterminal gift (BR)damagepct+10 %alwaysshot giftsbuff 540
Valortactical chip (TDM)damagepct+20 %alwaysshot giftsbuff 540
Skirmishexclusive chip (Neutron Star)damagepct+10 %alwaysshot giftsbuff 2036
Retribution Bombardmentexclusive chip (Pulsar)damagepct+10 %alwaysshot giftsbuff 2041
TDM pilot damage reductionmode rule (TDM)damage takenpct-7.5 %a pilot on foot in Team Deathmatchvictim sheet (in)[tdm].pilot_dr
Norma: Femme Fatalepilot ability (NOT built yet)damage takenpct-7 % at Lv1, see the pilot's page7% damage reduction against female characters and 7% Damage against male charactersvictim sheet (in)the community sheet; the server applies none
Vita: Mecha Hunterpilot ability (NOT built yet)damage takenpct-4 % at Lv1, see the pilot's page4% Increased damage against mechs while taking 6% less damage from mechs.victim sheet (in)the community sheet; the server applies none

Box by box

base (0)

the table number: c_gun_data iBasePower, a skill's other_damage, a blast's boom, the circle's tick

part (0)

head x2.5 on a pilot (where heads count); a mecha's own head / body / arm / foot factors x the gun's scale

charge (0)

the level a charge gun was held to (the ion cannon: x1.8, x2.6)

range (0)

range fall-off: full to max_m, a straight line down to the floor at min_m

shot gifts (6)

the shooter's shot-wide gifts (a terminal's “+30 % damage”)

ModifierKindStatOpValueWhenStage suggestedNote
Piercing Arrowexclusive chip (Andromeda)damagepct+30 %always; on Energy Catapultbuff 2028
Seize the Momentumexclusive chip (Arthur)damagepct+10 %always; on EMT Bladebuff 2027
Valorterminal gift (BR)damagepct+10 %alwaysbuff 540
Valortactical chip (TDM)damagepct+20 %alwaysbuff 540
Skirmishexclusive chip (Neutron Star)damagepct+10 %alwaysbuff 2036
Retribution Bombardmentexclusive chip (Pulsar)damagepct+10 %alwaysbuff 2041

pair hooks (0)

the attacker / victim pair: gifts and module cards that look at who hits whom

attacker sheet (out) (27)

the attacker's `damage` stat: module cards, a recipe's “damage x”, ACE time, the TDM intruder debuff

ModifierKindStatOpValueWhenStage suggestedNote
Yutong: Hovering Attackpilot ability (NOT built yet)damagepct+2 % at Lv1, see the pilot's pageWhen hovering above 8m, Gain 2% damage. If hovering above 20m, Gain 5% Damage.the community sheet; the server applies none
Nighthawk: Shadow Hunterpilot ability (NOT built yet)damagepct+8 % at Lv1, see the pilot's pageWaiting 6s before attacking rewards you 8% damage on your next shotthe community sheet; the server applies none
a recipe's damage linemode rule (custom rooms)damage / damage takenmulthe room setting's factorthe recipe says soPLAYLIST_DESIGN 14: Room Settings
Basic Assaultmodule card (any mecha)weapon_damagepct1.5 % | 3 % | 5 %the card is installedbuff row 323
Advanced Assaultmodule card (any mecha)weapon_damagepct2 % | 4 % | 7 %the card is installedbuff row 323
Top Assaultmodule card (any mecha)weapon_damagepct10 % | 10 % | 10 %the card is installedbuff row 323
1039module card (any mecha)weapon_damagepctsee the cardthe card is installedbuff row 323
1047module card (any mecha)throwable_damagepctsee the cardthe card is installedbuff row 344
1047module card (any mecha)throwable_damagepctsee the cardthe card is installedbuff row 344
Talonmodule card (Skylark)weapon_damagepct10 % | 13 % | 16 %the card is installedbuff row 323
Judgementmodule card (Gabriel)throwable_damagepct12 % | 12 % | 12 %the card is installedbuff row 344
Swan Flightmodule card (Skylark)throwable_damagepct4 % | 8 % | 12 %the card is installedbuff row 344
1088module card (any mecha)weapon_damagepctsee the cardthe card is installedbuff row 323
Bellowing Cranemodule card (Skylark)cure_bonuspct25 % | 35 % | 45 %the card is installedbuff row 31800601
High-energy Fuelmodule card (Firestar)weapon_damagepct8 % | 10 % | 12 %the card is installedbuff row 31801203
Professional Toolsmodule card (Guerilla Hunter)weapon_damagepct6 % / 6 % | 9 % / 9 % | 12 % / 12 %the card is installedbuff row 31802913
Professional Toolsmodule card (Guerilla Hunter)weapon_damagepct6 % / 6 % | 9 % / 9 % | 12 % / 12 %the card is installedbuff row 31802913
Cluster Slashmodule card (Skyfire)weapon_damagepct10 % | 15 % | 20 %the card is installedbuff row 31803302
TDM intruder debuffmode rule (TDM)damagepct-4 % a second, to -20 %standing in the enemy base[tdm].debuff_step
Silver Deacon: Fatal Verdictpilot ability (NOT built yet)damagepct+4 % at Lv1, see the pilot's pagePrimary Mech weapons gains 4% damage against enemies who are 150 awaythe community sheet; the server applies none
Norma: Chain Electroshockpilot ability (NOT built yet)damagepct+12 % at Lv1, see the pilot's pageIncrease primary damage by 12% for 7s when you use a secondary weaponthe community sheet; the server applies none
Mobius: Lethal Thrustpilot ability (NOT built yet)damagepct+10 % at Lv1, see the pilot's pageIncrease overall dmg by 10% within 15mthe community sheet; the server applies none
Shin: Piece of Cakepilot ability (NOT built yet)damagepct+10 % at Lv1, see the pilot's pageIncrease Deformed car's and Unicorn's damage by 10%the community sheet; the server applies none
Zoe: Justice shall Prevailpilot ability (NOT built yet)damagepct+8 % at Lv1, see the pilot's pageIf surrounded by 1 or more players increase your damage by 8% for each one within 20mthe community sheet; the server applies none
Cyrus: Genius Mercpilot ability (NOT built yet)damagepct+5 % at Lv1, see the pilot's pageGain 5% damage when switching weapons as a pilot for 3sthe community sheet; the server applies none
Mila: Extereme Firepowerpilot ability (NOT built yet)damagepct+0.5 % at Lv1, see the pilot's pageGain 0.5% Damage for every 10% of your mechs missing HPthe community sheet; the server applies none
ACE timemode rule (TDM)damagepct+20 %from 480 s (8 min)[tdm].ace_damage

victim sheet (in) (12)

the victim's `damage_taken` stat: module cards, a recipe's “damage taken x”, the TDM pilot reduction

ModifierKindStatOpValueWhenStage suggestedNote
Thermal Armormodule card (any mecha)damage_takenpct10 % | 20 % | 30 %the card is installedbuff row 347
Versatile Fightermodule card (Arthur)damage_takenpct2.5 / 8 % | 2.5 / 12 % | 2.5 / 16 %the card is installedbuff row 347
Cannon Reinforcementmodule card (Caramel)damage_takenpct12 % | 15 % | 18 %the card is installedbuff row 347
Ironwallmodule card (Hotsteel)damage_takenpct180 / 5 % | 180 / 8 % | 180 / 12 %the card is installedbuff row 347
Quick Dodgemodule card (Neutron Star)damage_takenpct8 % | 13 % | 18 %the card is installedbuff row 458
Engine Force Fieldmodule card (Aurora)damage_takenpct8 % | 12 % | 16 %the card is installedbuff row 347
Reactive Armormodule card (Skyfall)damage_takenpct4 % | 7 % | 10 %the card is installedbuff row 347
Angular Deflectionmodule card (Nebula)damage_takenpct12 % | 16 % | 20 %the card is installedbuff row 31803603
R.E.D: Crimson Rhapsodypilot ability (NOT built yet)damage takenpct-5 % at Lv1, see the pilot's pageGain 5% Damage Reduction for 2s upon firing a weapon.the community sheet; the server applies none
TDM pilot damage reductionmode rule (TDM)damage takenpct-7.5 %a pilot on foot in Team Deathmatch[tdm].pilot_dr
Norma: Femme Fatalepilot ability (NOT built yet)damage takenpct-7 % at Lv1, see the pilot's page7% damage reduction against female characters and 7% Damage against male charactersthe community sheet; the server applies none
Vita: Mecha Hunterpilot ability (NOT built yet)damage takenpct-4 % at Lv1, see the pilot's page4% Increased damage against mechs while taking 6% less damage from mechs.the community sheet; the server applies none

edge (0)

a blast's edge fall-off (the direct target takes it whole); the later pairs of a missile salvo

cover (0)

the share of the unit a blast sees past walls and mechas

armour (4)

the suit takes its share off (15 / 20 / 30 %); the circle ignores it

ModifierKindStatOpValueWhenStage suggestedNote
Combat Fatigue (C) L1 [16511]armourdamage takenpct-15 %wornarmor_config fDmgReduce
Combat Fatigue (B) L2 [16512]armourdamage takenpct-20 %wornarmor_config fDmgReduce
Combat Fatigue (A) L3 [16513]armourdamage takenpct-30 %wornarmor_config fDmgReduce
Combat Fatigue (A) L3 [16514]armourdamage takenpct-8 %wornarmor_config fDmgReduce

helmet (3)

the helmet takes its share off a MECHA weapon's hit (10 / 15 / 20 %)

ModifierKindStatOpValueWhenStage suggestedNote
Protective Helmet (C) L1 [16541]armourdamage taken from mecha weaponspct-10 %worn; the hit comes from a mecha weapon[combat].helmet_reduce
Protective Helmet (B) L2 [16542]armourdamage taken from mecha weaponspct-15 %worn; the hit comes from a mecha weapon[combat].helmet_reduce
Protective Helmet (A) L3 [16543]armourdamage taken from mecha weaponspct-20 %worn; the hit comes from a mecha weapon[combat].helmet_reduce

carried shield (1)

the Gun Shield in hand takes the hit first

ModifierKindStatOpValueWhenStage suggestedNote
Gun Shield in handarmourdamage takenaddthe shield takes the hit until it breaksheld uparmor_config iDur

outer shield (0)

a skill's outer shield (Firefox's dash 420, Lancelot's stomp) takes it first

shield (3)

the mecha's shield, with the blast-vs-shield factors

ModifierKindStatOpValueWhenStage suggestedNote
Penetrating Blastmodule card (Gabriel)blast_vs_shieldpct6 % | 9 % | 12 %the card is installedbuff row 348
Penetrating Blastmodule card (Gabriel)blast_vs_shieldpct6 % | 9 % | 12 %the card is installedbuff row 348
Static Shockmodule card (Boltus)blast_vs_shieldpct4 % | 8 % | 12 %the card is installedbuff row 348

HP (3)

what is left reaches the DUR / HP; lifesteal and the “damage dealt → heal” cards count here

ModifierKindStatOpValueWhenStage suggestedNote
Battle Frenzymodule card (Hotsteel)damage_to_healpct10 % | 10 % | 10 %the card is installedbuff row 391
Life Drainmodule card (Raven)damage_to_healpct4 % | 6 % | 8 %the card is installedbuff row 391
the circlethe zoneHPaddthe level's damage a second, x3 at most when staying outoutside the circleignores armour and gifts

not damage (19)

a modifier of something else: magazine, blast radius, max DUR, speed

ModifierKindStatOpValueWhenStage suggestedNote
Basic Armormodule card (any mecha)max_durpct1.5 % | 3 % | 5 %the card is installedbuff row 310
Advanced Armormodule card (any mecha)max_durpct2 % | 4 % | 7 %the card is installedbuff row 310
1014module card (any mecha)magazineaddsee the cardthe card is installedbuff row 345
Power Quivermodule card (Andromeda)magazineadd1 | 2 | 3the card is installedbuff row 345
Large Energy Bankmodule card (Gabriel)magazineadd2 | 4 | 6the card is installedbuff row 345
Fiery Chambermodule card (Firefox)magazineadd10 | 20 | 30the card is installedbuff row 345
Shattershotmodule card (Caramel)blast_radiuspct10 % | 17 % | 22 %the card is installedbuff row 387
Clipmodule card (Hotsteel)magazineadd9 | 10 | 11the card is installedbuff row 345
High-Explosive Roundmodule card (Hurricane)blast_radiuspct10 % | 20 % | 30 %the card is installedbuff row 387
Aircraft Gun Clipmodule card (Hurricane)magazineadd30 | 40 | 50the card is installedbuff row 345
Fighting Dragonmodule card (Ventorus)blast_radiusadd3 | 4 | 5the card is installedbuff row 346
Explosive Arrowmodule card (Raven)blast_radiusadd1 | 1.5 | 2the card is installedbuff row 387
Hyper Voltagemodule card (Aurora)magazineadd2 | 4 | 6the card is installedbuff row 345
Heavy Magmodule card (Northern Knight)magazineadd2 | 4 | 6the card is installedbuff row 345
Large Clipmodule card (Ranger)magazineadd2 | 4 | 6the card is installedbuff row 345
High-Explosive Ammomodule card (Snow Mirage)blast_radiuspct5 % | 10 % | 15 %the card is installedbuff row 387
Boost Reloadmodule card (JOJO)blast_radiuspct10 % | 15 % | 20 %the card is installedbuff row 31802412
Boost Reloadmodule card (JOJO)blast_radiuspct10 % | 15 % | 20 %the card is installedbuff row 31802412
Super Carrotmodule card (Moon Rabbit)blast_radiuspct9 % | 12 % | 15 %the card is installedbuff row 387

Numbers as the server runs them. How the sync works.

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