wiki.smc.horsecock.art/systems/chips_and_terminals?srt=%5Enumber.stat
Table of Contents
Chips and terminals
| article | |
|---|---|
| name | Chips and terminals |
| kind | system |
| line | the terminal rounds, the chip picks, the refresh costs |
Battle Royale's Tactical AD Terminals hand out gifts; Team Deathmatch hands out tactical chips on the clock. The pick is one of three; a refresh costs Alpha Coins.
The numbers
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| terminals | BR | on | client table | ||
| terminal rounds sized for | BR | 100 players (fewer scale them down, at least 4 a round) | client table | ||
| refresh costs | TDM | 70, 140, 280, 560 Alpha Coins | OURS | ||
| picks outside the base from | TDM | 360 s (6 min) | client table | ||
| gifts held at most | BR | 3 | client table | ||
| chip picks at | TDM | 0 s, 300 s (5 min) | client table | ||
| candidates | TDM | 3 (2 universal, then the mecha's exclusive) | the owner's call |
The chips themselves: terminal gifts, TDM chips, exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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