wiki.smc.horsecock.art/systems/chips_and_terminals?rev=1793896972
This is an old revision of the document!
Table of Contents
Chips and terminals
Battle Royale's Tactical AD Terminals hand out gifts; Team Deathmatch hands out tactical chips on the clock. The pick is one of three; a refresh costs Alpha Coins.
The numbers
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| terminals | BR | on | client table | ||
| terminal rounds sized for | BR | 100 players (fewer scale them down, at least 4 a round) | client table | ||
| gifts held at most | BR | 3 | client table | ||
| chip picks at | TDM | 0 s, 300 s (5 min) | client table | ||
| candidates | TDM | 3 (2 universal, then the mecha's exclusive) | the owner's call | ||
| refresh costs | TDM | 70, 140, 280, 560 Alpha Coins | OURS | ||
| picks outside the base from | TDM | 360 s (6 min) | client table |
The chips themselves: terminal gifts, TDM chips, exclusive chips.
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.