wiki.smc.horsecock.art/modes/battle_royale?rev=1793896960
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Table of Contents
Battle Royale
The waiting island, the plane, the drop, the circle, the terminals, the last one standing. The numbers are the server's rules of a match.
The flow
The circle
Airdrops, loot, terminals
The mecha call
The pilot
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| waiting island countdown | 45 s | client table | |||
| waiting island countdown, one player | 30 s | client table | |||
| ACE time (no new mecha after it) | 900 s (15 min) | client table | |||
| ACE warning before it | 60 s | client table | |||
| the plane flies at | 307.7 m | client table | |||
| the plane's speed | 69.2 m/s | OURS | |||
| the plane waits before take-off | 5 s | client table | |||
| the levels | level 1: radius 2961.5 m, waits 150 s, shrinks 60 s, 0 damage/s; level 2: radius 1692.3 m, waits 130 s, shrinks 60 s, 1 damage/s; level 3: radius 923.1 m, waits 120 s, shrinks 50 s, 2 damage/s; level 4: radius 538.5 m, waits 105 s, shrinks 40 s, 3 damage/s; level 5: radius 307.7 m, waits 95 s, shrinks 40 s, 5 damage/s; level 6: radius 169.2 m, waits 75 s, shrinks 30 s, 8 damage/s; level 7: radius 92.3 m, waits 55 s, shrinks 25 s, 12 damage/s; level 8: radius 30.8 m, waits 40 s, shrinks 25 s, 18 damage/s; level 9: radius 0 m, waits 0 s, shrinks 0 s, 25 damage/s | the owner's call | |||
| a damage tick every | 1 s | client table | |||
| inside a mecha the damage is a percent of its max DUR | yes | the owner's call | |||
| staying outside gets worse | yes | the owner's call | |||
| ramp starts after | 60 s | client table | |||
| ramp step | 30 s | client table | |||
| ramp adds x per step | 0.5 | client table | |||
| ramp caps at x | 3 | client table | |||
| the circle never ends a match without a winner | yes | the owner's call | |||
| first airdrop after the fight starts | 150 s | OURS | |||
| then every | 180 s (3 min) | client table | |||
| chance of a big crate | 30 % | client table | |||
| one of these in every crate | Mediator MG, Achilles Rifle, Hydra Missile | OURS | |||
| loot density (x the table) | 0.66 | the owner's call | |||
| items per ordinary building | 6, 12 | client table | |||
| items per big site | 30, 40 | client table | |||
| items in a floor crate | 2, 3 | the owner's call | |||
| Tactical AD Terminals | yes | client table | |||
| the terminal rounds are sized for this many players | 100 | client table | |||
| the first call charges for | 120 s (2 min) | client table | |||
| after losing a mecha, the next call waits | 60 s | the owner's call | |||
| after climbing out, the next call waits | 10 s | client table | |||
| seconds off the charge per HP dealt to a pilot | 0.13 | community | |||
| seconds off per pilot killed | 7 | client table | |||
| seconds off per DUR dealt to a mecha | 0.01 | client table | |||
| seconds off per mecha destroyed | 13 | the owner's call | |||
| pilot HP | 200 | community | |||
| regen starts after | 15 s | client table | |||
| regen amount a step | 10 | client table | |||
| regen step every | 0.5 s | client table |
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
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