wiki.smc.horsecock.art/mechas/twilight?srt=number.suggested
Table of Contents
Twilight
| mecha | |
|---|---|
| name | Twilight |
| pilot | 44 |
| dur | 2 400 |
| shield | 700 |
| class | sustain, ranger |
44's mecha - sustain, ranger. Every number below is what the server runs for it; the words under the numbers are yours.
The body
Current is what the server runs (written by the sync, any edit of it is overwritten at the next run). Disagree? Fill suggested and say why in note - it reaches the review.
| Stat | Where | Current | Suggested | Note | Source |
|---|---|---|---|---|---|
| DUR (health) | 2400 | client table | |||
| shield | 700 | client table | |||
| shield regen | 20 every 0.5 s, 8 s after the last hit | client table | |||
| fuel | 100, +9.7 a second after 1.8 s | client table | |||
| jump | speed 36, gravity 56 (falling 100) | client table | |||
| body size (radius, height) | 3, 6 | client table | |||
| hangar ratings | armour 40, mobility 80, range 60, support 40, difficulty 85 | client table | |||
| Twin Bolt Rifle: one bullet on a pilot | gun 803401 | 26 | client table | ||
| Twin Bolt Rifle: one bullet on a mecha body | gun 803401 | 162.5 | client table | ||
| Twin Bolt Rifle: bullets a shot | gun 803401 | 2 | client table | ||
| Twin Bolt Rifle: a full shot on a mecha (the hangar number) | gun 803401 | 325 | client table | ||
| Twin Bolt Rifle: seconds between shots | gun 803401 | 0.55 | client table | ||
| Twin Bolt Rifle: magazine | gun 803401 | 20 | client table | ||
| Nano Smoke Bomb: one bullet on a pilot | gun 803402 | 55 | client table | ||
| Nano Smoke Bomb: one bullet on a mecha body | gun 803402 | 363 | client table | ||
| Nano Smoke Bomb: seconds between shots | gun 803402 | 0.1 | client table | ||
| Nano Smoke Bomb: magazine | gun 803402 | 1 | client table | ||
| 803403: one bullet on a pilot | gun 803403 | 40 | client table | ||
| 803403: one bullet on a mecha body | gun 803403 | 220 | client table | ||
| 803403: bullets a shot | gun 803403 | 2 | client table | ||
| 803403: a full shot on a mecha (the hangar number) | gun 803403 | 440 | client table | ||
| 803403: seconds between shots | gun 803403 | 0.1 | client table | ||
| part factors head / body / arm / foot | x1.5 / x1 / x1 / x1 | client table | |||
| Nano Smoke Bomb: energy | skill 803451 | 120 (costs 120, +10 a second, recovers by itself) | client table | ||
| Power Overload: energy | skill 803452 | 100 (costs 100, +10 a second, recovers by itself) | client table | ||
| Jump: fuel | skill 803453 | 18 | client table | ||
| Enhanced Poison Mist | slot 1 attack | Lv1 6 %, Lv2 12 %, Lv3 18 % | client table | ||
| Laceration | slot 1 attack | Lv1 8 %, Lv2 12 %, Lv3 16 % | client table | ||
| Nano Interception | slot 2 defence | Lv1 15 %, Lv2 20 %, Lv3 25 % | patch note | ||
| Energy Theft | slot 2 defence | Lv1 20 %, Lv2 30 %, Lv3 40 % | client table | ||
| Phantom Shadow | slot 3 mobility | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Efficient Energy | slot 3 mobility | Lv1 10 %, Lv2 15 %, Lv3 20 % | client table | ||
| Stinky Cannister | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| Nano Energy Efficiency | slot 4 core | a rule, not a number (its text names what it does) | client table | ||
| module tiers on the clock | TDM | blue at 180 s (3 min), purple at 270 s, the core at 360 s (6 min) | client table | ||
| a med kit on the mecha | TDM | 300 + 20 % of max DUR | patch note | ||
| same mecha per team | TDM | 2 at most (a dead teammate's locked choice counts) | patch note | ||
| Mecha Reset Unit | TDM | one for everyone 150 s after the fight starts | patch note |
Skills
The energy a skill holds and costs, what it does on the server (damage, shields, charges). The names are the hangar's.
Module cards
The eight cards on this mecha's page, two per slot, with their numbers at each level; “the server applies” names the number the match itself computes (the rest the client shows and does). Plans: Modules.
In Team Deathmatch
The table above holds every row of this page; filter it by the Where column (gun, skill, slot, TDM).
Numbers as the server runs them. How the sync works.
Notes by players
Nothing here yet. Log in (type !wiki in the game's chat for your code) and write what you know: how it plays, what beats it, its story. The numbers above are the server's; correct one by filling its suggested cell.
A fan project. Not affiliated with NetEase Games; Super Mecha Champions is their trademark. A picture or a text that should not be here: write to the help mail on the main site, it goes within a day.